Ajestremia [Ongoing] - Version: 0.8.0
Developer:
Maidz
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Release Date: 25 August, 2026
Game Size: 2.60 GB
Censorship: Uncensored
Game Engine: Ren'Py
Current Game Version: 0.8.0 (Ongoing)
Total Views: 13K
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Game Informations
Embark on a journey as the guard of Ajestremia.
Choose between a thrilling romance or epic explorations and shape your story in this Visual Novel where every decision carves out your adventure.​
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 2.60 GB of free disk space (Recommended to have twice as much free disk space than this).
Ajestremia - Ongoing - Version 0.8.0 Download Links
Confused about how the downloading works? Here is a handy guide
Linux Bzzhr Datanodes Gofile Pixeldrain Vikingfile
Report only if Mega link or all links except Mega are unavailable. More details about it
What's New in Ajestremia Version - 0.8.0?
- Crafting & new recipes (Edelweiss)
I spent more time on the artisan / crafting
system.
Edelweiss now gives you a quest chain
to unlock three new recipes.
She’s kind enough to also give you
one sample of each crafted item when
you finish.- Bramble Ointment (2 Bramble + 1 Parasite)
: Restores 10 HP. In combat only,
also grants +2 Defense during fight. - This was my first step toward combat item effects.
Honestly, it might feel a bit weak right now.
I may buff it later. Your feedback is welcome. - Parasitic Elixir (1 Parasite + 1 Pure Water) :
Restores 10 MP. Water is one of the few ways to recover MP in the game. Dirty water gives 1 MP, pure water gives 5 MP. Mixing parasite + water gives a stronger mana boost, which should be useful later. - Blackened Meat (1 Pork Meat + 2 Infected Blood) : Restores 30 HP when used. In combat, eating it has a 50% chance to inflict Confusion. It’s meant as a last resort item with real risk. Many players hoard meat in the forest. As you level up, max HP grows, so raw meat feels less exciting. This recipe upgrades meat, but with a cost.
- Bramble Ointment (2 Bramble + 1 Parasite)
Most players who reach the end of what 0.7.0 should have enough materials to try these recipes. This update is also a good way to testthe crafting loop and quest.
Crafting UI improvements :
Much more readable than before. I added a background, improved sorting, and included before / after screenshots in this post so you can compare. The default font is still the base Ren’py one for now. That will improve over time.
Map expansion:
The world map is slightly bigger. The game is still in the forest phase with Edelweiss, so the map does not change dramatically yet, but exploration has a bit more room.
Quest journal tutorial:
I added a small tutorial in the quest notebook about a new icon for completed quests. It stays discrete on the UI. When you click it, it shows all quests you have already completed / validated.
Update focus :
This release is more about quests, combat, and crafting. I want Ajestremia to be more than romance only updates. Romance stays important, but gameplay systems matter too. I hope that becomes clearer over time.
Duration :
Depends on how much you explore crafting and Edelweiss’s quest line. Expect roughly 15 minutes of new or reworked content if you engage with these systems.
Since version 1.1, over 2h30+ of content has been added to the game.
Bug fixes :
Mostly minor fixes. One important one: map combat events could re-trigger after you finished the fight, then talked to a character or used camp. Leaving camp could start the same combat again. That is fixed. Once you clear the fight, it stays cleared even if you camp or talk nearby. If you want to farm fights, use another map point instead.
Save compatibility:
Same as before. Load your latest save from a previous version, confirm it works, then you can remove the old build if you want.
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