Medieval Harem City [Ongoing] - Version: 0.5.1
Developer:
MHC-Project
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Release Date: 17 September, 2026
Game Size: 377.2 MB
Censorship: Uncensored
Game Engine: HTML
Current Game Version: 0.5.1 (Ongoing)
Total Views: 98
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Game Informations
Medieval Harem City — the name pretty much says it all.
Enter the game, walk around the town, meet different NPCs, pick up some girls, build relationships, roleplay and chat with them using your own LLM.
I was inspired by SillyTavern, but I wanted to build something more focused on an actual game world. SillyTavern is very powerful, but I found some problems when trying to use it for a bigger RPG system, especially things like multiple NPC memories, token bloat, and managing different NPCs and world states.
So for MHC I am trying to handle more of this stuff in the backend instead of asking the LLM to remember everything by itself.
How to install?
- Extract and run.
- Optianal install local LLM.
- Extra Instruction - After downloaded Local LLM Place inside the unziped Game folder example: C:MHC, previous development has a models folder inside C:MHCruntimeModels <- you can place it here.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 377.2 MB of free disk space (Recommended to have twice as much free disk space than this).
Medieval Harem City - Ongoing - Version 0.5.1 Download Links
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What's New in Medieval Harem City Version - 0.5.1?
Story & Canon
-Madame Eveline is now linked to the five courtesans: Isolde (Private Room 1), Celeste (Room 2), Iris (Room 3), Ada (Room 4, dual-job), Beatrix (Room 5).
-Agnes’s family corrected: Edric (Husband, Town Reeve, remarried), Clara and Emma (Stepdaughters).
-All relationships now start fresh (no pre-set affinity).
Gameplay & World
-NEW: Prologue before a new game. Enter your first and last name, then Begin Game.
-Player name is stored in your game and kept in saves (not yet used in NPC dialogue).
-Brothel unlock reworked: Madame Eveline unlocks the five private rooms right away, followed by a cinematic introduction of the courtesans. A failed narration no longer leaves the Brothel locked.
-Door knocking: NPCs now decide whether to answer the door. If they decline, no one answers.
UI
-Prologue screen with artwork and name entry.
-Quick interaction button bar inside the conversation view.
-Sidebar refreshes right after starting a new game.
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