The First Gods [Ongoing] - Version: 0.1.3
Developer:
Kaspeli
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Release Date: 1st February, 2026
Game Size: 378.49 MB
Censorship: Uncensored
Game Engine: HTML
Current Game Version: 0.1.3 (Ongoing)
Total Views: 182
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Game Informations
The First Gods is a grimdark strategy/RPG hybrid set in a young world, where you step into the role of a mysterious being destined to guide a fragile tribe through the ages—until it becomes a civilization. Endure famine, war, the cruelty of the wild, and the schemes of rival godlings as you shape the lands and peoples around you… and discover how their fear, faith, and desire will shape what kind of god you ultimately become.
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 378.49 MB of free disk space (Recommended to have twice as much free disk space than this).
The First Gods - Ongoing - Version 0.1.3 Download Links
Confused about how the downloading works? Here is a handy guide
Mac OS Gofile Pixeldrain Mega Vik1ngfile Workupload Datanodes
Linux Gofile Pixeldrain Mega Vik1ngfile Workupload Datanodes
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Walkthrough and Guide
Itch.ioWhat's New in The First Gods Version - 0.1.3?
Highlights
- Major UI and menu overhaul: a huge UI update across multiple menus, including the Talk screen, Inventory UI, crafting categories, quest item support, and various QoL improvements.
- Resource pressure rebalance: depletion and pressure systems were reworked with clearer wealth-based thresholds, population-based scaling, off-map recovery, and a post-migration grace window.
- New quest and wildling content: added the Missing Scouts quest, Cave Tribe quest, Corrupt Tree quest, and Wildling Camp Introduction quest, plus new follow-up Wildling events.
- New artifact content: added the Corrupt Skull artifact with 2 phases, its own normal events, and a Phase 2 upgrade event, alongside Strange Stone active-event content.
- New NSFW/event content: added an NSFW event tied to consuming Machi Sap, plus new Wildling-related event content including a repeatable NSFW event.
- Fixes + polish: fixed many visual issues, improved quest/UI clarity, fixed Wildling quest presentation, fixed Sandbox text wrap, and added a new audio track.
Full changelog
Core Systems, Balance & Progression
- [SYSTEM/BALANCE] Rich tiles now need 6 pressure before dropping, middling tiles need 4, and poor tiles need 2.
- [SYSTEM/BALANCE] Hunt Game now adds 2 game pressure.
- [SYSTEM/BALANCE] Forage & Preserve now adds 1 pressure, with additional pressure from larger populations.
- [SYSTEM] Resource depletion now uses the same model for resource-focused plans.
- [SYSTEM/BALANCE] Off-player tiles now bleed pressure off over time, making revisited land feel more stable.
- [SYSTEM/QOL] Added a 1-turn post-migration grace window for depletion events.
- [BALANCE] Lowered the full material-output population scaling cap from 2.75x to 2.1x.
- [BALANCE] Full population scaling now applies only to food, resources, and goods.
- [BALANCE] Stability and Zeal now use a much lighter population multiplier, capped at 1.3x.
- [BALANCE] Other yield types now default to no extra population scaling.
- [SYSTEM/NAME] Overhauled dynamic naming for stats.
UI / UX & Visuals
- [UI] Added a huge UI overhaul.
- [UI/QOL] Added a lot of QoL changes across various menus.
- [UI] Overhauled the Talk screen.
- [UI] Overhauled the Inventory UI.
- [UI/CRAFTING] Added a Quest Item category to the Inventory and Crafting screens.
- [UI/CRAFTING] Stylized the Crafting category buttons.
- [UI] Added an alert to the Interact With button when quests become available in the Talk screen with an NPC.
- [VISUALS] Added clear visual cues for NSFW normal events.
- [BUGFIX/VISUALS] Fixed a large number of visual bugs.
- [TEXT/BUGFIX] Fixed some text spacing typos.
- [BUGFIX/UI] Fixed text wrapping in the Sandbox menu on tier 4+.
- [BUGFIX/QUEST/UI] Fixed the Wildling quest visual presentation so it now matches other quests.
Quests & Event Content
- [QUEST] Added the Missing Scouts quest. (Must finish the tutorial, Kael must be at camp, and relations must be good.)
- [QUEST] Added the Cave Tribe quest.
- [QUEST] Added the Corrupt Tree quest. (Maybe try hunting…)
- [QUEST] Added the Wildling Camp Introduction quest.
- [EVENT/PATREON] Added new normal and major events that have a chance of firing while the artifact The Strange Stone is active.
- [EVENT/NSFW] Added an NSFW event tied to consuming Machi Sap.
- [EVENT/WILDLING] Added a new major event for the Wildling. (Requires finishing the intro quest, high Love or Obedience, and enough time passing.)
- [EVENT/WILDLING/NSFW] Added a repeatable NSFW event tied to the Wildling. (Requires finishing the “She Needs a Wash!” event.)
Artifacts & Items
- [ITEM] Added the new item Machi Sap.
- [ITEM] Added the Outcast Idol item. (Failure sometimes offers its own reward…)
- [ARTIFACT] Added the Corrupt Skull artifact.
- [ARTIFACT] Added 2 phases for the Corrupt Skull artifact.
- [ARTIFACT/EVENT] Added normal events tied to the Corrupt Skull.
- [ARTIFACT/EVENT] Added the Corrupt Skull Phase 2 upgrade event.
Audio
- [AUDIO] Added a new audio track.
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