The First Gods [Ongoing] - Version: 0.1.9.1
Developer:
Kaspeli
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Release Date: 15 September, 2026
Game Size: 1003.42 MB
Censorship: Uncensored
Game Engine: HTML
Current Game Version: 0.1.9.1 (Ongoing)
Total Views: 10.9K
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Game Informations
The First Gods is a grimdark strategy/RPG hybrid set in a young world, where you step into the role of a mysterious being destined to guide a fragile tribe through the ages—until it becomes a civilization. Endure famine, war, the cruelty of the wild, and the schemes of rival godlings as you shape the lands and peoples around you… and discover how their fear, faith, and desire will shape what kind of god you ultimately become.​
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 1003.42 MB of free disk space (Recommended to have twice as much free disk space than this).
The First Gods - Ongoing - Version 0.1.9.1 Download Links
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What's New in The First Gods Version - 0.1.9.1?
Highlights
- Mishan War expansion: added the core Mishan War mechanics, tributaries, settlements, Federation interactions, officer interrogation, a new observation quest, and an alternate Mishan introduction route.
- Camp Works & building: added Camp Works, buildable camp structures, and the new The First Builder player trait.
- Wildling content expansion: added a new Wildling quest, special traits tied to Wildling progression, route-specific trait rewards, and fixes to the Bath event.
- Major UI and presentation update: updated the Raid UI, Federation screen, Hub UI, Start Menu, Power Acquisition UI, Help section, Tutorial, and Civilization tooltips.
- Progression and balance changes: rebalanced Season Plan costs, changed Flaw Resistance scaling, buffed craftable equipment, adjusted population growth, improved Rich Resource tiles, and removed AP costs from Rituals.
- Exploration improvements: added travel to expedition tiles without moving camp and the ability to choose between multiple quests/tasks on the same tile.
- Fixes + polish: fixed Autosave, Spark, Flaw Resistance display, Federation aftermaths, Tribe Info tooltips, Corrupt Tree errors, and several other bugs.
Full changelog
Mishan War & Main Story
- [SYSTEM/MISHAN] Added Mishan War mechanics.
- [FEDERATION/MISHAN] Added Mishan War Federation interactions.
- [SYSTEM/MISHAN] Added the Mishan Tributary and Settlement system.
- [INTERACTION/MISHAN] Added a new interaction with tribes that are Mishan Tributaries.
- [PRISONER/MISHAN] Capturing a Mishan Officer as a prisoner now allows you to interrogate them for Preparedness.
- [QUEST/MISHAN] Added a short unique quest tied to Observing the Mishan.
- [STORY/MISHAN] Added an alternate route to meeting the Mishan. (No Outcast, more starting Patience, less Anger, and a different fate for Kael.)
- [DIFFICULTY/MISHAN] Difficulty settings now affect Mishan starting Patience.
- [MANDATES/MISHAN] Added 5 new Mandates tied to the Mishan.
- [MANDATES] Added 1 new general Mandate for Elements.
- [AUDIO/MISHAN] Added a new main theme that begins after meeting the Mishan.
- [QUEST] The Outcast Brother quest now has a 6-turn time limit.
Camp Works & Building
- [SYSTEM/CAMP] Added Camp Works.
- [SYSTEM/BUILDING] Added the ability to build camp structures.
- [TRAIT] Added the new player trait The First Builder.
- [TIER 4+] Added the Forgotten Traits Second Breath and Primeval Architect.
- [TIER 4+/BUGFIX] Fixed the Favoured Beginning trait.
Wildling Content
- [QUEST/WILDLING] Added a new Wildling quest. (Requires finishing the Bath event.)
- [BUGFIX/WILDLING] Fixed Wildling Bath event triggers.
- [TRAIT/WILDLING] The Wildling now has a special trait when found.
- [TRAIT/WILDLING] Finishing the Wildling’s current questline now unlocks a route-specific special trait with unique interactions.
Raids & Combat
- [UI/RAID] Updated the Raid UI.
- [BALANCE/RAID] Buffed Momentum 3 during raids.
- [BUGFIX/POWER] Fixed Spark activating the wrong power during raids.
- [RAID] Decisive first-round raid victories now destroy the enemy tribe, with surviving members taken as captives.
Federation, Tribes & Regional Progression
- [UI/FEDERATION] Updated the Federation screen UI.
- [REGION/PROGRESSION] Dominating the Region no longer ends the game.
- [FEDERATION/PROGRESSION] Unify the Region no longer requires the Great Binding Federation reform. Being a Federation member is now enough.
- [UI/TRIBES] The Other Tribes screen now accounts for Tradition/Trait compatibility when displaying Relations.
- [BUGFIX/FEDERATION] Fixed the Federation Trade Guard aftermath breaking when siding against a betraying Federation member.
- [WORLD/AI] Increased the chance for other tribes to discover your camp.
Expeditions, Map & Exploration
- [EXPEDITION] Added the ability to travel to expedition tiles without moving camp. (Requires Food and the tile not being hidden by fog of war.)
- [QUEST/MAP] When a tile contains multiple quests/tasks, you can now choose which one to pursue instead of automatically receiving the oldest one.
Powers & Rituals
- [UI/POWERS] Streamlined the Power Acquisition UI and added some QoL improvements.
- [RITUALS] Removed Action Point costs from Rituals.
- [RITUALS/BALANCE] Rituals are now limited to 1 Divination, 1 Blessing, and 1 Offering per turn.
Flaws & Progression
- [FLAWS/BALANCE] Flaw Resistance now starts at 10 Belief and increases with each refusal up to 50, instead of always costing 50.
- [BUGFIX/FLAWS] Fixed Flaw Resistance not properly updating displayed Belief after resisting a Flaw.
- [BUGFIX/UI] Fixed Flaw dialogue boxes.
Season Plans, Resources & Population
- [BALANCE/SEASON PLANS] Rebalanced Season Plan costs.
- [BALANCE/POPULATION] Slightly increased the minimum and maximum starting population.
- [BALANCE/POPULATION] Buffed population growth around 0 Stability slightly.
- [BALANCE/RESOURCES] Increased the yield of Rich Resource tiles.
- [BALANCE/RESOURCES] Rich Resource tiles now have better passive yields.
- [BALANCE/EQUIPMENT] Buffed the stats of most craftable equipment. (The Crafter trait remains unchanged and still doubles effects.)
Events, NPCs & Art
- [EVENT/CONCUBINE] Added a new Concubine event. (Requires 2 Concubines with Aptitude above Poor.)
- [ART/EVENT] Added new artwork for the Moon Rite event.
- [ART/EVENT] Added new artwork for the Missing Scouts expedition.
- [PORTRAITS] Added new female portrait sets for Camp Followers.
- [BUGFIX/CONTENT] Fixed missing Anal Princess anal-action media.
- [EVENT/BALANCE] Tweaked random Major Event frequency.
Main Menu, Hub, Tutorial & Help
- [UI/HUB] Added a general Hub UI update.
- [AUDIO/HUB] Hub music no longer plays during expeditions.
- [UI/MAIN MENU] Overhauled the Start Menu.
- [UI/MAIN MENU] The Start Menu now uses a dynamic background based on the current Age or important story milestones.
- [TUTORIAL] Overhauled the Tutorial.
- [UI/HELP] Overhauled and expanded the Help section in the Extras Menu.
- [UI/TOOLTIPS] Updated Civilization tooltips to provide more intuitive and useful information.
- [UI/TRIBE INFO] Fixed some tooltip bugs on the Tribe Info screen.
- [TIER 4+/SANDBOX] Updated the Sandbox menu UI and added a few new functions.
Fixes & Maintenance
- [BUGFIX] Fixed the Corrupt Tree event macro/error.
- [BUGFIX] Fixed an Autosave bug.
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