Macro Micro VR Service [Ongoing] - Version: 0.4.6.2 Alpha
Developer:
BleuRaven
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Release Date: 23 November, 2025
Game Size: 7.81 GB
Censorship: Uncensored
Game Engine: Unreal Engine
Current Game Version: 0.4.6.2 Alpha (Ongoing)
Total Views: 6,305
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Game Informations
MMVS is an adult-themed furry game mixing immersive VR experience with unique fetishes like macrophilia, paw worship, vore, and crush fetishes all featuring furry characters.
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 7.81 GB of free disk space (Recommended to have twice as much free disk space than this).
Macro Micro VR Service - Ongoing - Version 0.4.6.2 Alpha Download Links
Confused about how the downloading works? Here is a handy guide
Linux Bzzhr Datanodes Mega Mixdrop Pixeldrain Bzzhr (ARM64) Datanodes (ARM64) Mega (ARM64) Mixdrop (ARM64) Pixeldrain (ARM64)
Report only if Mega link or all links except Mega are unavailable. More details about it
What's New in Macro Micro VR Service Version - 0.4.6.2 Alpha?
– New: Talas Self Sight detection uses real eyes position and radius instead of approximated point of view.
– Change: When Macro AI can’t reach target and move to see it, it will sometimes move closer to the target to see it.
– Change: In Nano Talas Sole level dynamic reflections activation takes less performance.
– Fixed: Talas digestive system does not appear. (If you are swallowed, you will fall indefinitely into limbo.)
– Fixed: Talas is ignoring his routine config and just keeps exploring.
– Fixed: Talas can’t see micro when using stand against wall situation.
– Fixed: Talas sees the doors as walls when moving.
(Talas can interact with doors but in movement he doesn’t detect the path to open and pass the door.)
– Fixed: “Keep stuck and wear shoes” makes Talas walk spinning.
(Talas tries to walk towards the shoe while looking at the micro stuck to the sole. So he rotates on himself.)
– Fixed: Talas AI can get stuck in endless loop when stopping playing with micro stuck to sole.
(This is because it sets the branch as finished, starts the tree from the beginning and sets again that he wants to stop playing with the micro in an endless loop.)
– Fixed: Cobble root animation doesn’t follow VR headset position.
(The body continues to face forward while the head rotates with the headset.)
– Fixed: Control rotation is wrong on VR player users.
– Fixed: VR hand scale doesn’t follow player scale changes.
– Fixed: VR player head and origin doesn’t follow player scale changes.
– Fixed: Cobble VR root animation offset is not applied locally.
(Cobble body has an offset to stay behind the player headset but this offset is applied to the world origin instead of the local origin.
So when the player rescales the offset is wrong.)
– Fixed: VR FX (teleportation preview and menu laser pointer) are not correctly scaled with player scale.
– Fixed: Teleport fade menu never really closes and affects performances.
– Fixed: VR menu scale and position are not updated when player scale changes.
– Fixed: Scale computed for VR devices positions has one frame delay, and makes the camera shake with continuous rescaling.
(Camera and hands use OpenXR world scale but the world scale updates late, So the code will compare the calculated value and compensate the difference.)
– Fixed: Player camera impulse when Talas steps close to them is never applied.
– Fixed: When pinned the player is pushed under glass. (Wrong collision ray cast)
– Fixed: Press between paws not always pin the player.
(Paw detection detects if the player is on the paw or under to pin or not. But when pushed the detection thinks the player is still on top of the paw.)
– Fixed: Cobble is pushed to floor when pinned against a wall surface.
– Fixed: Talas stops detecting Cobble in situation zones when he is pinned or stuck to Talas sole.
– Fixed: Talas AI uses wrong pathfinding module to find a way to grab micro and fails when the micro is too far.
(This makes Talas go away to try to grab Cobble when he can easily grab him.)
– Fixed: When player respawns during a teleport, the teleport fade remains on screen.
– Fixed: In multiplayer in Nano Talas Sole level dynamic reflections activation is not locally set.
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