Sombionic [Ongoing] - Version: 0.3.5a
Developer:
Sombionic
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Release Date: 14 December, 2024
Game Size: 3.97 GB
Censorship: Uncensored
Game Engine: Unity
Current Game Version: 0.3.5a (Ongoing)
Total Views: 7.1K
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Game Informations
Shoot monsters and romance them during combat! In Sombionic, you play as a female scientist fighting monsters and genetically engineered humans, harvesting their rare genes and organs for your own inventory. Once pristine habitats are now overrun by genetically enhanced species, their presence transforming these landscapes into biopunk arenas of rivalry.
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 3.97 GB of free disk space (Recommended to have twice as much free disk space than this).
Sombionic - Ongoing - Version 0.3.5a Download Links
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What's New in Sombionic Version - 0.3.5a?
✨Highlights:
- Character Creator: Big breasts, Small breasts, Big butt, Wide hips, Big arms, Thin eyebrows, Long nails, Stomach bulges.
- New H-Animation.
- Emote System: Express yourself during gameplay with a variety of emotes, from yoga poses to dances and more.
- Tentacle Enemy: Introducing the first trap enemy type. The Tentacle lies hidden until you get too close, then it strikes swiftly before retreating back into hiding.
- Stun Enemies: When you shoot enemies, they glow, play a unique stun animation, and enter a hit state loop, enhancing the gunplay experience and making combat more dynamic.
- Skin wetness.
- New organs.
And more…
- Photo System: This allows you to control the camera’s rotation and movement, giving you the ability to closely view the animations while the player controller is active. The feature is used for the Emote System.
- New effects: Enhanced the gunplay experience with the following effects:
-Tracer: A yellow line that appears with each shot.
-Impact Effect: A small yellow explosion upon bullet impact. For organic targets, like enemies, this mixes with blood, while shots that hit non-organic surfaces show a standard effect.
-Bullet Holes: I’ve refined the effect for bullet impacts on non-organic surfaces for added realism. - Smart parasite target detection: Your parasite ability will now target enemies in front of it at first and if none are found after 1 second, it will increase it’s sensors to 360 degrees, therefore targeting enemies behind it. In prior builds, you might have noticed that sometimes the parasite will start chasing targets behind you when you want to throw it on those in the front.
- Boss War Cinematic: Short into cinematic with a few dialogue lines to explain to you what to do during the boss war game mode when you enter it for a first time (could also be seen on the image above).
- Maw: In the Boss War game mode, the Maw creature now has its own model and animations that activate during feeding.
- Hair Physics
- Organ upgrade – Brain: The brain organ will increase your weapon’s damage, from 24 to:
-Tier 1(Common) – 36 damage
-Tier 2 (Rare) – 48 damage
-Tier 3 (Legendary) – 72 Damage - New organ – Adrenal Gland: This organ will take the task of the brain prior to this update – making your gun shoot bullets faster, but also it will stun enemies, based on the tier of that organ. The adrenal glands, located on top of each kidney, play a key role in regulating the production and release of adrenaline.
- Stunning enemies: Added a “light hit state” for enemies, triggering a brief hit animation when struck. During this state, enemies will temporarily stop moving or attacking. These hit animations can be chained multiple times before a cooldown kicks in. The more “Adrenal Gland” items you carry in your inventory, the higher the chance of triggering the stun effect. Additionally, the cooldown between chains will shorten, allowing more consecutive hits to land before the enemy can recover.
- Inventory Restrictions: Added a system to limit the number of specific items that can be added to the inventory. For example, the torso allows equipping a maximum of two adrenal glands to prevent the player from becoming too overpowered. At the moment, this is the only organ with such a restriction.
- Improved UI for when you hover over organs: Now it can show pretty long descriptions now and soon the item stats will be visible as well.
- Better & more optimized enemy spawner: During the Boss War, where waves of enemies are spawned and after awhile it got a bit complex, so I had to rewrite some parts of that system and now it gives me more flexibility to start and stop waves as well as kill all the enemies of the current wave.
- Item Descriptions: Added missing item descriptions for hair, shirt, shorts, boots, and glasses.
- The character customization system has been integrated with the NPC customization system, allowing for shared use and the ability to customize every material property, including color, wetness, metallic effect, and more.
- Audio issues fixed: When you start the first level of the campaign, you can hear a loud noise of enemies spawning, this has been fixed.
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