Churn Vector [Finished] - Version: Patch 8d9b39de
Developer:
Naelstrof
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Release Date: 3rd May, 2024
Game Size: 806.6 MB
Censorship: Uncensored
Game Engine: Unity
Current Game Version: Patch 8d9b39de (Finished)
Total Views: 7.4K
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Game Informations
Churn Vector is a single-player stealth action game, where instead of eliminating targets with a gun, you eliminate them with your cock!
Accidentally get caught? Store your mistake in the balls.
Physics simulated hefty balls, too many mistakes will drag you down!
Use various environmental stations to reduce your load.
Take on challenging contracts from characters trying to get vored discretely.​
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 806.6 MB of free disk space (Recommended to have twice as much free disk space than this).
Churn Vector - Finished - Version Patch 8d9b39de Download Links
Walkthrough and Guide
Cheat Mod: FILEKNOT- ANONZIPCheat Mod Installation:
- Open ChurnVectorCheats_All_In_One.zip
- Extract the contents of the zip into your game folder where the exe is.
Cheat Mod Features:
!!!ONLY AVAILABLE ON V1.0.0!!!
- Num1 or Alt+1 = Remove all doors
- Num2 or Alt+2 = Disable Fog and Sky
- Num3 or Alt+3 = Disable Balls Colliders
- Num4 or Alt+4 = Everyone is naked
- Num5 or Alt+5 = Invisibility
- Num6 or Alt+6 = Decrease inflation's
- Num7 or Alt+7 = Increase Inflation's
- Num8 or Alt+8 = 999 BreedingStand uses before break
What's New in Churn Vector Version - Patch 8d9b39de?
Changes:
Added a new map, Tower! (Surely this will be a simple mission, right?)
Added a new pred enemy, the Maned Wolf! (Find them within the new map.)
Added foliage to some maps. It’s spring!
Added a new visibility indicator to the HUD.
Visibility is now in discrete levels. From 1x to 4x. Sprinting while holding someone gives you max visibility. Having larger balls permanently increases your visibility.
There is now a small buffer before NPCs begin to notice you. This prevents the audio/VFX “tickling” that happens when just briefly being visible.
Minimum and maximum detection time for NPCs has been drastically shortened. To help overcome the buffer, and to make them more predictable.
NPC count has been reduced for most maps because they are now much better at seeing the player
Characters now face where they’re sprinting rather than where they’re looking.
Moved the Player’s spawn on City, and made the objective more obvious with some lighting.
Fixed audio VFX from not spawning due to not being included in the build.
Loading a level quickly renders 60 frames of various locations to reduce stutter while playing.
Characters now lean into which way they’re moving. This negatively affects FPS mode a bit, but overall feels worth it.
Jumping no longer temporarily breaks NPC pathfinding.
NPCs will now turn left and right while searching for the player.
Fixed a few cases where NPCs would get softlocked trying to path to an unreachable area. (Staying at a high alert level.)
Fixed issue with splurting inside of objects causing clipping.
Fixed a bunch of broken NPC idle/sit stations on most maps
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