Vessel Tactics [Ongoing] - Version: 0.13
Developer:
MeshiSOFTWORKS
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Release Date: 14 July, 2025
Game Size: 573.1 MB
Censorship: Uncensored
Game Engine: Unity
Current Game Version: 0.13 (Ongoing)
Total Views: 657
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Game Informations
Vessel Tactics is a Turn-based Strategy RPG inspired by a certain tactical series and mobile gacha games. It seeks to create gameplay which is not only interesting and fun, but where vore scenarios occur naturally and reward the player.​
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How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 573.1 MB of free disk space (Recommended to have twice as much free disk space than this).
Vessel Tactics - Ongoing - Version 0.13 Download Links
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What's New in Vessel Tactics Version - 0.13?
- Added new outfit for Cornucopia
- Added new outfit for Sampo
- Cornucopia and Sampo’s max prey cap temporarily increased. In future updates, you will be able to upgrade their prey cap instead
- Lobby banner animated
- KO’d units’ chibis will now look KO’d
- Added filter and sorting to unit select
- Redesigned unit details menu
- Redesigned feed menu
- Units can now be assigned a symbol identifier
- Added Inspect menu where you can view a units expressions and weight/vore states
- Added prey history menu
- Added descriptive tooltips to unit details menu
- In-game text now supports non-english text from several languages
- Altered the syntax of blockcode in speech/face files to be easier to read and edit
- Added option to lobby hamburger menu to reformat existing speec/face files to the new format (For modders)
- Expressions are now managed across all instances by a single entity instead of one for each. When a unit is placed on an image, their GUID is hooked to it and any updates made to that unit are shared across all images they are displayed on.
- Remade blockcode of story scenes to fit new syntax and use more descriptive codes
- Unified text writing scripts in Lobby and Battles so I don’t need to duplicate code
- Poses can now be set through speech or face
- Monster girls will now get a randomly picked name when created
- Redesigned mod creation menu to be less hostile
- Reworked the way colliders are set up and stored to allow for custom colliders
- Made and abandoned a bunch of menu drag scripts
- Scripts that need to be enabled/disabled between menus can now be managed through a simple script instead of having each instance hardcoded
- Lobby unit images can now fill themselves with a minimum of code required
- Text fields that need to be rewritten for things such as stat values can now be bulk rewritten in a single line of code rather than being hardcoded
- Credits added to main menu
- Added analytics through Vorecade (At the moment, only tracks pred/prey in the feed menu)
- Sprite loading optimized
- Overhauled stomach system (again)
- Redid a lot of old code to be better
- Fixed a lot of bugs
- Added a lot of bugs
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