Veil [Ongoing] - Version: Ch.1 Update 5a
Developer:
AshiDev
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Release Date: 30 August, 2026
Game Size: 106.56 MB
Censorship: Uncensored
Game Engine: Unity
Current Game Version: Ch.1 Update 5a (Ongoing)
Total Views: 9,910
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Game Informations
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Welcome to Veil, a NSFW 4X city-building and kingdom management game where you take the role of Seralyne, an ambitious ruler seeking to expand her realm through politics, conquest and diplomacy.
Build thriving cities, shape the balance of power alongside, or against the factions ahaed, and command unique characters in tactical card-driven combat.
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How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 106.56 MB of free disk space (Recommended to have twice as much free disk space than this).
Veil - Ongoing - Version Ch.1 Update 5a Download Links
Confused about how the downloading works? Here is a handy guide
Android APK Gofile Datanodes Pixeldrain Vikingfile Workupload
Mac OS Gofile Datanodes Pixeldrain Vikingfile Workupload
Report only if Mega link or all links except Mega are unavailable. More details about it
Walkthrough and Guide
OnlineWhat's New in Veil Version - Ch.1 Update 5a?
Content :
- Training Ground building (raises the card level cap: base Lv5 → Lv10 with the Training Ground → Lv15 upgraded), with its own tile art and build icon
- Citizen Satisfaction system, with events for Rebellious / Unhappy / Displeased / Pleased / Happy / Jubilant tiers
- Lust Habituation mechanic : Your people grow used to lust over time, making the brothel a tool for keeping them satisfied while having to balance the Lust amount
- Quest system, separate from the main chapter deadline
- 3 quests added : Laying Foundations (day 2), Doors to the World (day 35), Sharpen the Blade (day 50)
- New game tutorial, highlighting the UI and explaining the main shortcuts (skippable)
- The game switched from a bland board like 2D view to a more visually pleasing Isometric 2D View
- Lumi now has her own deck, separate from Seralyne’s, and editable in the Cards panel, whichever unit walks into the fight brings her own deck. Challenges coming from events still use Seralyne’s
- 4 New background music added
- Gathering Post added, helps a ton for the early by collecting clutter on the ground
Bugfix :
- Upgrade building button appearance didn’t save.
- Embrace’s icon never appeared above the card.
- Damage numbers showed the attacker’s raw damage instead of the reduced amount when the target had Embrace up.
- The XP bar in the card menu could be dragged around like a slider.
- Rosalind 2nd fight triggered only when you lost her first fight, not anymore.
- Animations didn’t start truely randomly creating a odd effect when aligning many houses or trees
- Brothel Scene for Seralyne number 3 could not be obtained
Tweaks :
- Card XP now stops accumulating once a card hits the level cap instead of wasting it, and resumes automatically once the cap is raised
- Card level cap displayed on card details (“Level X / Cap”) with a MAX indicator once reached
- Embrace now lasts the current turn and the next one
- City upgrade nodes with long names no longer stretch their panel, the text scales down instead
- When a unit is downed during a war, ending said war will bring back all downed unit without using gold
- A card belongs to one champion at a time, adding her to Lumi’s deck takes her out of Seralyne’s
- Trades are now instantaneous instead of waiting for caravans to arrive at the trading post which was a bit confusing
- Removed halved movement when inside enemy territory
- Roads are now much cheaper 10 -> 4 Stones
- Moving speed outside of territory has been increased to default speed
- Stone mines can be placed anywhere on the ground
- Logging Camp, Mines, Church, Watch Tower, Market had their area of effect increased & values tweaked
Misc :
- Citizen Satisfaction HUD widget, with a hover breakdown of everything affecting it that turn
- Deadline UI redesign to match Quest UI design
- New stacked Quest bar UI (up to 3 active at once) alongside the chapter deadline bar, tucked at the bottom right and rising when hovered
- Notification when receiving a new quest
- The battle screen now shows the portrait and name of the Unit actually fighting
- Various UI Animations added
- The Satisfaction marker eases into its new position instead of sliding at a flat speed
- Added a button to rotate and cancel a building mainly aimed at mobile players
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