THEg [Ongoing] - Version: 0.1.6.3
Developer:
nargacu83
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Release Date: 21 February, 2026
Game Size: 286.0 MB
Censorship: Uncensored
Game Engine: Others
Current Game Version: 0.1.6.3 (Ongoing)
Total Views: 6,485
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Game Informations
THEg is an third-person action-adventure bondage game taking place in a fictive dystopian world set in the current time in a small city.
An economic crysis will make the biggest companies enforce new laws against public opinion to force people into work to pay their debts.
The government decided to do an experiment in a few small cities to monitor how effective it would be. Naturally your city is one of the first ones.
These laws were blurry enough to allow a new kind of businesses to appear. You start right after the annoucement of these laws
How to install?
- Extract and run.
- If you have issues running the game:
- Windows
Try to launch the game by running THEg - Compatibility mode.bat instead of THEg.exe. - Linux
Try to launch the game by running in the terminal:
./THEg.x86_64 --rendering-driver opengl3
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 286.0 MB of free disk space (Recommended to have twice as much free disk space than this).
THEg - Ongoing - Version 0.1.6.3 Download Links
Confused about how the downloading works? Here is a handy guide
Linux Datanodes (v0.1.6.1) Mega (v0.1.6.1) Mixdrop (v0.1.6.1) Pixeldrain (v0.1.6.1) Vikingfile (v0.1.6.1)
Report only if Mega link or all links except Mega are unavailable. More details about it
Walkthrough and Guide
Cheat TableWhat's New in THEg Version - 0.1.6.3?
Additions
- Added WIP docks/harbor area of the city
- Added props models
- Added WorldArea specific visibility triggers to only show/hide it’s children
- Added bills item to database
- Reworked ground floor of the warehouse
- Allow player to regenerate stamina if they are not struggling their restraints
Improvements
- Improved character should now try to move on to the next waypoint or instantly finish their path if they get stuck somewhere
- Improved a lot of models of props the game had and materials
- Replaced placeholder textures with the game’s own textures
- Improved how scenes paths are retreived in SaveManager
- Improved import settings on some models
- Improved performances and general lighting of the underground level
- Improved reflections probes being too intense underground
- Interactable industrial shelves can now be able to display up to 40 items
- Reduced ceiling lights range
- Reducing texture mipmap bias to hopefully reduce leaks of textures seams
- Removed old stuff and unused textures
Fixes
- Added temporary fix for outfit preview skin mask not having enough time to generate
- Attempt at fixing stack overflow on getting the parent area
- Attempt at fixing weird root motion not being frame independent despite using the delta value
- Character UI reset on game reset, hopefully this should clear any UI issues
- Fixed AI not finding path when the area is not shown and fixed grabbing area change
- Fixed UV2 not unwrapped for some objects
- Fixed alarm lights not blinking correctly
- Fixed clothes and toys not equipped to the correct character when browsing an inventory
- Fixed visibility layers for occluders
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