The Demon Lord's Lover [Ongoing] - Version: 0.7.29
Developer:
ayumu98
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Release Date: 24 November, 2024
Game Size: 67.0 MB
Censorship: Uncensored
Game Engine: Unity
Current Game Version: 0.7.29 (Ongoing)
Total Views: 1.2K
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Game Informations
The Demon Lord’s lover is a mystery dungeon-like and harem dating sim.
Explore The Demon Lord’s dungeon and the village which serves its adventurers. Get to know 7 characters: Paila the seamstress, Miran the mage, Viola the knight, Torne the adventurer-shopkeeper, Nanako the fallen idol, Yuu the fighter, and Seri The Demon Lord.​
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 67.0 MB of free disk space (Recommended to have twice as much free disk space than this).
The Demon Lord's Lover - Ongoing - Version 0.7.29 Download Links
Confused about how the downloading works? Here is a handy guide
Mac OS Bunkrrr Mixdrop Uploadhaven Workupload
Linux Bunkrrr Krakenfiles Mixdrop Uploadhaven Workupload
Report only if Mega link or all links except Mega are unavailable. More details about it
Walkthrough and Guide
WALKTHROUGHWhat's New in The Demon Lord's Lover Version - 0.7.29?
* Implemented gases; added steam, smoke, and poison gas.
* Added new monsters: will-o-wisp, rafflesia
* Added new terrains/objects: lava, steam vent, burnable bridges
* Added new items: tome of explosion, tome of poison gas, potion of smoke, potion of fire immunity, potion of antidote
* Flames have a 5% chance to burn objects on adjacent tiles each turn.
* Fireballs have a 100% chance to burn a tile when colliding and 5% chance to burn the tile when passing over it.
* Trees block movement (and collide with fireballs)
* Axe’s attack removes trees
* Reeds reduce presence (rather than set “base presence”) (I planned to remove the “base presence” concept but I forgot to make the same chance for water)
* Parched reeds have a 10x chance to burn.
* Trees/reeds/bridges generate smoke when burned.
* Water generates steam when burned.
* Added drenched status (+fire resist, -elec resist)
* Water/steam puts “drenched” status
* Added new dungeon generation logic (uses other terrains/objects for “walls”, generates bridges)
* Added “fire level” dungeon region (B5-B6)
* Adjusted monster table for other dungeon regions
* If a monster bumps into you while you are invisible, it becomes able to see you.
* Change how multiplicative bonuses stack (+20% and +20% should be +44%, not +40%)
* Tome of fireball does +2 damage per level (rather than +3
* All armors get +4% resistance per enchantment level (from +2%)
* Fallen cleric’s tome of healing is +2 (from +4)
* Fallen swordsman, fallen lancer, and fallen cleric don’t avoid attacks (Nanako/Yuu, companions, etc. still avoid attacks)
* Added Miran, a new character with 2 h scenes. She also has some dialogues with Seri and Viola.
* Viola goes past B5
* If you bring Viola to Seri, Viola comments on Seri’s situation
* Talking to Pila is required for Paila to appear in the dungeon
* Added a tsundere expression for Paila (as of now it just shows in her last event, but I will use it more in future Paila content)
* Added fast and finishing animations for Torne’s, Paila’s, Nanako’s, and Miran’s sex scenes. (Fast/finishing animations for other sex scenes are in progress)
* Added moaning and slapping sfx to sex scenes
* Hot spring tile has ledge
* Spiderweb is dark on sand
* Don’t preselect options in dialogue menus
* Read scroll of enchantment descriptions (e.g. “Damage: 5->7”)
* Remove fade transitions when changing cg animations
* Add green rectangle for poison damage on portrait (over the red rectangle for normal damage)
* Before, the starter weapon/armor vaults appeared on Mondays (day=0); now they appear on the first day (date=0)
* Before, during Paila’s sex scene, $heroname made some comments which implied that he was a virgin (e.g. “Is the real thing that much better than masturbation?”). Such comments have been edited because it’s possible that $heroname had sex with another character first.
* Before, Chii said “Hold on… it was you who was making love to her all last night, right?” even if you had sex with Paila 2+ days ago; this comment has been edited
* Before, Pila’s “Paila is missing” dialogue got reset if you met Paila in the dungeon; this is fixed
* Before, while bringing Paila home, if you talked to Pila w/o entering her house (e.g. if Pila is standing at the entrance) it showed the “Paila is missing” dialogue; now it shows the same dialogue as the one that gets triggered upon entering her house.
* Nanako/Yuu’s first conversation is required to advance the plot (before you could skip the conversation by felling them from a distance / while stealthed)
* Before, an invalid *.save game caused an error; now it doesn’t show in the save list
* Fix bug where you can teleport to spaces outside your field of vision
* Fix bug where you can equip the same ring to both slots
* Viola’s and Paila’s starter items are sellable
* Fix bug where felling Nanako and Yuu in the same turn causes an error
* Fix bug where falling in town makes you go back to town without a continue prompt
* Fix issue where day of week becomes blank
* If a companion falls, you have the option to continue without them (before, this was true for just Viola but now it’s standardized)
* Clicking a character has the hero talk to them (before it didn’t do anything)
* Clicking a monster has the character move in its direction (before it didn’t do anything)
* Monsters approach in a more intutitive path (before the monsters would not approach in a direct path in some situations)
* Equipping/unequipping an item in the equip menu returns you to the equip menu (before it closed the menu)
* Make it so Viola’s gallery scene plays her 1st sex scene (rather than the repeatable one)
* various performance improvements
* Upgraded to Unity 6
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