Stormside [Ongoing] - Version: 0.21.02
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Release Date: 28 June, 2023
Game Size: 4.76 GB
Game Engine: Ren'Py
Current Game Version: 0.21.02 (Ongoing)
Total Views: 15.0K
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After returning from your time within a special military unit designed for people with magical abilities, you meet your childhood friend, Riley, and her best friend Cassie, who are planning their own next steps in life. You find yourself joining them at the Stormside International Academy.
It isn’t long before you discover that this academy, and the way it treats its students is anything but ordinary…
(And no, the magical abilities aren’t “you can corrupt girls with your mind” or anything like that..)
How to install?
- Extract and run.
- For the 0.2.02 patch, drag the game folder over your existing game folder, and replace existing files.
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 4.76 GB of free disk space (Recommended to have twice as much free disk space than this).
What's New in Stormside Version - 0.21.02?
Various typos, but probably not all of them.
Fixed an issue with Sasha’s bath scene saying the ghost was a 0A if you used the skip option. (There’s no such thing as a 0A)
Added some licking sounds to one of Riley’s sex scenes.
It’s not really a fix, but I added a “Scene hints” feature in the options menu. Once enabled, it’ll give you vague hints for how to unlock scenes when you hover over them in the gallery.
Ghost hunt changes
Added a map that gets drawn on page 3 of the ghost guide as you explore. (It also shows your current position, and the direction you’re facing.)
Added a hint system in the spirit box which looks at what you’ve already done, and gives a hint based on what you haven’t done yet. (No penalty for using this, but it’s only really intended to be used if you’re totally stuck.)
Added a bunch of new steps required to complete the ghost hunt. Actual investigation is needed now, unless you just straight up know the answers.
There’s a new part of the library you can visit.
Added a new jumpscare which I’d forgotten about, and then it got me during testing, and now I’m probably gonna need a new keyboard because I spilt my drink in it. Nice job me.
Made the arrows at the sides of the screen visible even when you aren’t hovered over them, to give players a better idea of when they’re an option.
Changed where certain buttons send you in a couple of places, but not too much.
That’s about it. This whole update was mostly for the purpose of making the ghost hunt less frustrating to navigate and play, as well as make it a bit more of an investigation. Fingers crossed I succeeded.