Spiritus Familiae [Ongoing] - Version: 0.3
Developer:
Alamanthis Games
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Release Date: 13 August, 2026
Game Size: 2.28 GB
Censorship: Uncensored
Game Engine: Ren'Py
Current Game Version: 0.3 (Ongoing)
Total Views: 2,828
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Game Informations
Follow 18 year old Sierra Tenebris as she returns home after five years in a juvenile detention center. Expecting a lukewarm reunion, instead she finds her family in freefall, and a town hiding secrets both dark, and lethal, including the dark truth of her birth.
Important notes on what is and isn’t going to be in the game.
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 2.28 GB of free disk space (Recommended to have twice as much free disk space than this).
Spiritus Familiae - Ongoing - Version 0.3 Download Links
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What's New in Spiritus Familiae Version - 0.3?
This time around, you can expect to start seeing the real, and dangerous stakes these characters face going forward. Characters, including Sierra herself, will start facing their own internal “lie”, all the while the overarching supernatural plot takes center stage. Deep familial secrets come to light, and Sierra’s Seraphillion nature is no longer as hidden as some might want. And not always by Sierra’s choice. What happens when Stacy meets the FBI head on? Or when Sarah gives a visceral critique of Titanic (in her own uniquely hostile way of course)? And will anyone survive the apocalyptic snark unleashed when Emi meets Nancy?
Technical side, the big delay, apart from running into numerous engine/mod limitations that forced far too many rewrites (and that’s just with this game. My other one is currently in limbo due to it and an ongoing full rewrite.) and hardware failures that forced me to redo a ton of work, so there’s less overall renders compared to the last two versions. Because of that, I’ve cut a number of scenes to push back to v0.4 to avoid delaying the release any more. That all said, the current script version comes in at just over an additional 65k total words (for context, the entire V0.1 script sat at 45kish words, while v0.2’s script came in with another 40k).
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