Overlord [Ongoing] - Version: 0.17
Developer:
Project63
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Release Date: 1 January, 2021
Game Size: 188.8 MB
Censorship: Uncensored
Game Engine: Unity
Current Game Version: 0.17 (Ongoing)
Total Views: 87,234 views
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Game Informations
This game is set up in a fantasy world. The goal of this game is to immerse player in a world full of creatures and characters you can interact with. One way or another.
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 188.8 MB of free disk space (Recommended to have twice as much free disk space than this).
Overlord - Ongoing - Version 0.17 Download Links
Mac OS
What's New in Overlord Version - 0.17?
Hello new update is here!
What’s new
- Instancing returned, will help those using low end computers.
- New map travel added (Or old if you are familiar with Ancient World). Random encounters, etc…
- Orcs can also be captured now.
Combat
- Skill gained was reduced from 10 to 5 hits.
- Player is now affected by the type of enemy attack the same as enemy is by player.
(However enemies will now wait if they choose to perform powerattack, so player has time to react by observing enemy stamina)
- Sneak: Sneak damage can be only done with 1 handed weapon and ranged.
Weapon damage system changed.
- Difference between 1-6 and 2-5 weapon damage.
- 2-5 dmg weapon:
- First attack: Random between 2 – 2.5 damage
- Second attack: Random between (2 – 2.5) * 30% damage
- Power attack: 5 damage
- 1-6 dmg weapon:
- First attack: Random between 1 – 3 damage
- Second attack: Random between (1 – 3) * 30% damage
- Power attack: 6 damage
(So overall 2-5 benefits more ofter from normal attacks and 1-6 benefits more from power attacks.)
Gameplay
- Hardwood/Stone items are now gathered by player from mines/trees found on world map(random on encounter). You can now only buy axe or pickaxe from merchant in town.
- Characters now age weekly, infants age daily.
- Maturity potion replaced with youth potion. Youth potion now reduces total age gained when you obtain a character.
(Example: If a character is obtained at age 30. You can only lower its gained age to 30)
- Max level increased to 10
- Resources are now gained hourly but default succes rate is reduced from 50% to 10%. And no longer affected by gear (Guard default success remains at 50% + armorclass)
- Thief talent tree added
Misc fixes/changes:
- Pillory has temporary been removed from game. Will add dungeon system with other contraptions later.
- Carapace armor was temporary removed from game. You can still gain and sell carapace plates from scorpions.
- Social talent renamed back to slaver and moved to subtree, as with Thief skills.
- Arrow size increased from 10 to 15, and with talent from 15 to 30.
- New game now warns about data loss
- Slave gladiator weapon chanced to stick (preparation for ranks and to help starting players)
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