Night of Revenge "HELLGATE: Descent Into Darkness" [Ongoing] - Version: 1.2.6
Developer:
NoXeKeeper
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Release Date: 13 September, 2026
Game Size: 802.0 MB
Censorship: Uncensored
Game Engine: Unity
Current Game Version: 1.2.6 (Ongoing)
Total Views: 9,373
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Game Informations
HELLGATE is a massive, ground-up total conversion project that transforms Night of Revenge from a linear action-platformer into a deep, unforgiving, and highly dynamic 2D side-scrolling dark RPG.
The original game is included in the download.
HellGate is currently under active development.
How to install?
- Extraction:
Extract the archive to any drive so that NightofRevenge.exe, BepInEx, and sources stay in the same folder.
Use a short path (e.g. C:\Games\Night of Revenge\). Avoid Desktop / Downloads — mods run more stably that way. - First Launch:
Launch the game and pick your language.
You can later change language, Gore, and Easy / Medium / Hard from splash Options (restart required). - Important Loading Note
The first launch takes time. After the Unity splash, do not click or press anything — loading is about 1 to 1.5 minutes. - Tip: Check ChangLog 1.2.6.txt and the Manifesto under HELLGATE_README\Manifesto\ (e.g. EN\HellGate_Manifesto_EN.html) to tweak the configuration to your playstyle.
Have fun!
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 802.0 MB of free disk space (Recommended to have twice as much free disk space than this).
Night of Revenge "HELLGATE: Descent Into Darkness" - Ongoing - Version 1.2.6 Download Links
Confused about how the downloading works? Here is a handy guide
Report only if Mega link or all links except Mega are unavailable. More details about it
Walkthrough and Guide
New Spawn System Editor 2.0:Stop editing coordinates in a text file. Open a scene, hit F11 — HellGate hands you the map.
While the editor is open, the game pauses.
Free camera: WASD, zoom, overview mode, Home to return to the player.
Letter catalogs for enemies, hostages, traps, lethal GORE traps, decor, gold, ambushes (EventTrap), dialogue NPCs (EventCore), and favorites.
Drag onto the world or click + Space — the point is already in the pack.
RMB — instant hot-reload. Precise pick, box clipboard, undo, facing flip, and in-place trap editing.
Everything saves directly to HellGateSpawn_<location>.txt. Vanilla stays untouched — HellGate layer only. Full F1 help available in all 10 languages.
Not a cheat menu. An architect's table: same scene, your rules.
Pregnancy system:
What's New — Pregnancy & Offspring
HellGate adds its own fully independent pregnancy loop — completely separate from vanilla NoREroMod pregnancy (can be toggled via Pregnancy.Enable in the cfg).
The Core Loop:
Creampies fill a womb meter (default 500 ml) tracked by enemy factions. Reaching full capacity queues conception after the H-scene, progressing through three trimesters with rising debuffs (stats, speed, and movement limits), ending in birth (slime → child).
Children & Hideout:
The child's appearance rolls from the father’s faction pool. Kids live in the ParishChurch hideout (up to 9 slots). They do not fight yet — they grant permanent bonuses while alive there (stats + passive RAGE by father’s faction: Demons INT/STR, Church STA/Luck, Monsters STR/STA, Undead STR/Luck/STA, Bandits DEX/Luck, Mafia Luck/DEX).
Growth & Shelter Raids:
Growth stages (0 → 3) advance exclusively when you win a Shelter Attack. Leaving the church with living kids has a configurable chance to trigger a raid: you will get a countdown timer to return and defend against enemy waves. More kids = harder waves. Winning grows them, while losing or timing out may result in them being kidnapped (losing the bonuses). All raid texts are fully localized in all 10 languages.
Resets & Safety:
Taking Vengeance or dying clears active pregnancy and womb seed, but hideout children remain safe. The Altar can be used to manually reset pregnancy and/or the womb meter via config. Progress is saved only during normal game saves.
Future Plans:
- Temporarily summon hideout children into combat via special spells
- Special items to suppress/manage pregnancy
- Expanded womb UI
- Further cosmetic expansions
Read this if the Game feels too hard:
Difficulty Presets
If the game feels too hard (or too easy), switch a HellGate balance preset. Do not confuse this with the vanilla in-game Easy/Normal/Hard menu — that is separate.
How to switch (recommended):
- On the HellGate splash screen, open Options
- Choose EASY / MEDIUM / HARD
- Press Done
- Restart the game (needed for combat / QTE / MindBroken balance)
Language, Gore, Simple QTE, remappable hotkeys, and splash prefs are kept when you switch.
Manual fallback (optional):
Copy both NoREroMod.cfg and NoREroMod_HellGate.cfg from BepInEx\config\EASY (or MEDIUM / HARD) into BepInEx\config\, then restart.
Common mistake: copying into the EASY/MEDIUM/HARD folder itself does nothing — files must sit directly in BepInEx\config\.
Recommended default: EASY (first install / learning)
Standard HellGate pressure: MEDIUM
Higher pressure: HARD
More info:
- Short guide: BepInEx\config\DIFFICULTY_PRESETS_GUIDE.txt
- Full HellGate customization: HELLGATE_README\Manifesto\ (e.g. EN\HellGate_Manifesto_EN.html)
Spawn System Guide:
This guide is built for players and content creators alike. The built-in HELLGATE customization framework allows you to modify maps in real-time, populate them with any enemies, place interactive traps, or hide hostages using simple text files. No coding or compilation required.
Quick Start: Create a Spawn in 30 Seconds (The Workflow)
The system features an integrated tool called SpawnPointAnalyzer. The fastest way to completely overhaul a map looks like this:
- Enable Recording Mode: While in-game, press F11. The screen will be covered by a light green filter to show the mode is active.
- Grab the Coordinates: Move your mouse cursor over the exact spot on the screen where you want to place something and click the Left Mouse Button (LMB). This coordinate is instantly copied to your clipboard (just like pressing Ctrl+C), and it is also backed up into the BepInEx\spawnpoint.log file.
- Paste into the Config: Alt-Tab out of the game and navigate to the folder BepInEx\plugins\HellGateJson\HellGateSpawnPoint. Open the text file corresponding to your current map (such as HellGateSpawn_FirstMap.txt, HellGateSpawn_nightless city C.txt, or HellGateSpawn_nightless city ragdum b.txt).
- Define your Enemy: Simply press Ctrl+V. The coordinate will pop up instantly, for example: 468.10,-184.66. Now, just add a comma, the internal enemy name, and the count: 468.10,-184.66,Vagrant,1 This means 1 Vagrant will spawn here. Save the file, but feel free to keep it open.
- Instant Live Test (Hot-Reload): Switch back to the game. Ensure the green filter (F11) is still active, and Right-Click (RMB) anywhere on the screen. The map will instantly reload on the fly, old enemies will vanish, and 1 fresh Vagrant will materialize right in front of your eyes exactly where you clicked!
The Result: From now on, whenever you enter this map or resurrect at an altar, this enemy will always spawn at this exact spot until you modify or delete its line in the text document.
Advanced Features: Probabilities and Random Pools
If you want your custom sandbox setups to feel unpredictable and offer high replayability, you can use procedural spawn rules:
- RANDOM (Spawn Probability) The enemy will only appear at the coordinate based on a specified percentage chance (ranging from 0.0 to 1.0).
RANDOM,0.5,-115.74,-135.44,TouzokuAxe,1 (A 50% chance that an Axe Bandit will spawn at this spot)
RANDOM,0.3,-98.82,-133.41,Goblin,2 (A 30% chance to spawn two Goblins)
- RANDOM_GROUP (Pick N Random Points from a List) You can map out 5 different ideal ambush positions, but instruct the engine to randomly choose only 3 of them every time the map resets.
RANDOM_GROUP,3,START -109.18,-137.00,Kakasi,1 -106.29,-137.00,Inquisition,1 -103.41,-137.00,Goblin,1 -101.00,-136.80,Vagrant,1 -99.50,-136.50,Pilgrim,1 RANDOM_GROUP,END (Pick exactly 3 random spots from the 5 options provided above)
- POOL (Random Enemy Variant at a Fixed Position) The coordinate remains strictly fixed, but the enemy type itself is rolled randomly from a customized pool list you provide.
-86.01,-121.99,POOL[TouzokuNormal,TouzokuAxe,Goblin],1 (Spawns either a normal swordsman, an axe bandit, or a goblin at this exact spot)
Environment Elements: Traps, Props and Hostages
HELLGATE allows you to clone and position original interactive objects from the game code (mechanical traps, breakable environmental assets, and functional rescue hooks).
Line Formats: TRAP,Object_Key,X,Y,Count,flip,rotation OBJECT,Object_Key,X,Y,Count,flip HOSTAGE,Object_Key,X,Y,Count,flip
TRAP: Dangerous or interactive objects like floor spike arrays, wall presses, mimic chests, ivy wall traps. OBJECT: Breakable props or light decorations like candles, smashable wooden boxes, and barrels. HOSTAGE: Original vanilla captive structures utilizing the rescue mechanic.
Directions and Rotations (Flipping and Turning Spikes): To horizontally mirror or flip an object left, just append ",flip" or ",-1" to the end of the line. To rotate wall or ceiling spike traps, utilize direction tokens: "rot90", "rot180" (upside down), or "rot270".
Examples:
TRAP,trapmachine,-120.5,-80.0,1,flip (Places a functional wall-crushing machine facing left)
TRAP,trap_hari,-120.0,-130.0,1,rot90 (Floor spikes rotated 90 degrees counter-clockwise to work on a side wall)
RANDOM_HOSTAGE,0.5,mobslumslave,-100.0,-120.0,1 (Spawns a rescueable slave layout with a 50% probability rate)
Cheat Sheet: Common Spawn Keys
Common Enemies (EnemyType): TouzokuNormal - Standard Bandit Swordsman TouzokuAxe - Heavy Axe Bandit Inquisition - Black Inquisitor Knight InquisitionRED - Red Inquisitor Knight Goblin - Small Goblin Scout RequiemKnight - Elite Requiem Knight Undead - Zombie / Undead Minion
Popular Traps and Objects (Key): trap_hari - Classic retractable floor spikes trapmachine - Wall H-Press (crushing trap) ivy_monster - Tentacle/Ivy wall snare trap movebox_brk - Moveable and breakable wooden box prop
Pro-Tip: A full database containing over 40 enemy variants and hundreds of environmental templates is located inside your mod directory within ALL_ENEMIES.txt and AVAILABLE_SPAWN_TEMPLATES_RUNTIME.txt! Use them freely to convert any vanilla stage into your own hardcore sandbox gauntlet.
Guide:
BASIC CONTROLS
-
LMB (Left Click): Basic Attack (3-hit combo).​
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RMB (Right Click): BLOCK. Yes, it exists! It works in mid-air. On the EASY preset, holding RMB completely blocks all enemy grabs. Use it!​
- BLOCK (RMB) + W (Up): PARRY. Timed perfectly with an enemy's attack, this deflects the hit.
-
Pro-tip: You can parry ranged attacks (arrows, axes) and even magic!​
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Vengeance Strike: After a successful parry, approach the stunned enemy and press E to execute a massive counter-attack (costs 15 Rage, max Rage is 100).​
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F Key: DODGE. Gives you invincibility frames (i-frames). On EASY, it costs only 20 stamina. Use it to dodge those axes!​
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T Key: Tactical Bullet-Time. Slows down time but consumes Rage and increases Mind Break per second.​
- G Key: RAGE MODE. There are 3 tiers of Rage visible on your UI:
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Tier 1 (5s): Up to a 9-hit attack combo.​
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Tier 2 (10s): Up to a 9-hit combo. Idle for 5s triggers passive Mind Break growth. Allows you to instantly break free from any grab!​
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Tier 3 (15s): Demon wings appear, up to a 9-hit combo. Idle for 5s triggers passive Mind Break. Allows you to instantly break free from any grab!​
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Crucial Note: While any Rage tier is active, you cannot be knocked down or grabbed. However, if you are grabbed *before* activating it, your Rage bar will rapidly drain!​
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V Key: Combat Camera. Cycle through 2 zoom-out modes to see far ahead.​
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H Key: Faction Relations Menu. Shows your standing with various factions and your current offspring count.​
FACTION RELATIONSHIPS
There are two main ways to raise your standing with enemy factions so they stop aggroing:
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MERCY (The pacifist way): Successfully dodge an enemy attack to trigger the "Avoid" prompt. Then, stay close to that enemy without attacking them until the Mercy gauge disappears. This gives you +5% Relationship with their faction.​
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H-SCENES (The submissive way): Let them have their way with you. Over time, they will grow to "love" you.​
Note: Factions stop attacking you entirely once you reach +68% relationship. However, if your standing is between 69% and 96% and you accidentally hit them, it will be treated as a provocation, making them aggressive for 15-25 seconds.
THE STRUGGLE SYSTEM: HOW TO BREAK FREE
ATTENTION: You can only struggle when you see the red "STRUGGLE OUT" text in the top-center of your screen!
INTERFACE & MENUS
LEVEL-UP MENU won't close? Press SPACEBAR to go back, and E to confirm actions. HellGate does NOT modify the original game's UI system. This is how D-Lis designed the controls!
No Mid-Game Save Loading?
FINAL WORDS
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Stay calm, observe enemy patterns, block, dodge, and plan your moves.​
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HellGate is a hardcore overhaul designed to be challenging. If you want a casual, brainless walking simulator where you just click to win, there are plenty of other games on this site.​
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Read the Manifesto inside the HELLGATE_README folder in your game's root directory for full configuration details.​
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If you chose to install a dark, brutal, hardcore total conversion mod, you signed up to get wrecked. Git gud, adjust your config, or play something else. Peace out! ✌​
What's New in Night of Revenge "HELLGATE: Descent Into Darkness" Version - 1.2.6?
• Simple QTE (Free Struggle)
New splash Options toggle for an easier Struggle mode ([QTEFreeStruggle]).
WASD windows stay open for the whole session; each WASD press grants the same SP as a mouse/E click. Yellow/red W/S bonuses and cooldown wrong-key penalties are disabled.
Hint buttons use a compact 36px d-pad cross (default QTE keeps the normal horizontal row).
Applies live (no restart). Preference is preserved when switching Easy/Medium/Hard.
• EnemyFatality (Combat)
Qualifying hits can trigger a dedicated combat fatality (PNG death clip, SFX, FatalityDeathIcon, localized killer taunts).
Requires Gore Content. Shared profile system with clips lost_leg / lost_head / StillAlive / HeavyCritical (White Inquisitor, CrawlingCreatures, Goblin line, Bigoni family, and more).
• Spawn System Editor V2.0 (F11)
Full in-game pack authoring: catalogs for Enemies, Hostage, Trap, Lethal, Decor, Gold, EventTrap, EventCore (C), and Favorites; precise world pick; box clipboard; undo; overview camera; gameplay pause while editing; F1 Help in all 10 HellGate languages.
• Illusive / Rodenia Event
Scripted church SlaveBigAxe encounters skip HellGate MeatArmor, H dialogue overlays, DeadArmor, Fatality, FIN black-bg, and Church auto-faction (world axes unchanged).
Fixed the vanilla lose path: after the black fade, the game now loads EvuChurchSP instead of staying soft-locked under a black screen.
• Costumes
With [Costumes] Enable, unlocks the gunner and Vendetta illusory outfits in the costume-change menu without a Trade purchase.
• Remappable combat hotkeys
Rage, Time Slow-Mo, and Combat Camera keys can be changed in NoREroMod_HellGate.cfg:
[RageMode] ActivationHotkey (default G) — also used for QTE grab-escape;
[RageMode] TimeSlowMoHotkey (default T);
[CombatCamera] ToggleHotkey (default V).
Custom binds are preserved when switching Easy/Medium/Hard. Spawn Editor (F11) keeps its own G/T/V shortcuts.
• Factions / Splash
Enemy faction icons reduced 35px → 20px.
Boosty button added on the splash support row beside Ko-fi / Patreon.
• Difficulty Presets
Easy retuned (more forgiving enemy/elite HP and QTE SP).
HP potion escape (allowPotionEasyEscape) enabled on all shipped presets.
Language / Gore / Simple QTE / remappable hotkey prefs stay preserved when switching difficulty.
• Combat / H / Audio Fixes
Sisterknight / CrawlingSisterKnight GrabViaAttack no longer does grab→release→walk before H.
During lethal HellTrap / EnemyFatality death clips, nearby enemies no longer keep fighting or grabbing.
Spawn-cache hydrate no longer permanently mutes world H-scene SFX (plap/cum).
Boot tips: minor fix so [Key] highlights no longer break bold titles.
• Minor bug fixes
Options / Language labels no longer get eaten by AutoTranslator (_XUAIGNORE).
Death soul (IdeaFall) rise height tweaked for clearer visibility.
Assorted small UI and stability polish.
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