GOREGASM [Ongoing] - Version: 0.4 + DLCs
Developer:
Haru Game Studio | RuslanHaru
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Release Date: 27 December, 2025
Game Size: 1.47 GB
Censorship: Uncensored
Game Engine: Unreal Engine
Current Game Version: 0.4 + DLCs (Ongoing)
Total Views: 7.1K
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Game Informations
GOREGASM is an intense retro-style wave & rounds shooter that blends brutal action, grotesque horror, and NSFW elements into one depraved experience.
You enter the Temple, where endless waves of abominations await. Every run becomes faster, bloodier, and more unforgiving. As you fight, you’ll unlock skills, abilities, and upgrades that change the way you play, helping you endure the hellish storm of enemies.
How to install?
- Extract the archive.
- Run "Goregasm.exe".
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 1.47 GB of free disk space (Recommended to have twice as much free disk space than this).
GOREGASM - Ongoing - Version 0.4 + DLCs Download Links
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What's New in GOREGASM Version - 0.4 + DLCs?
#fixed critical bug 12/26/25
I didn’t expect version 0.4 to grow into something this large, but step by step it turned into a major update that changes a lot of core systems in the game.
This update focuses on new gameplay layers, cleaner structure, and preparing the project for future expansions.
Below is a full breakdown of what’s new.
Boss Fight System (New)
A separate boss arena has been added — a place where you’ll fight not only for survival, but for something new.
-Boss fights now take place in a dedicated arena
-The boss has two combat phases
-Phase 2 is faster, more aggressive
-New abilities unlock
-Visual appearance changes during the fight
-Defeating the boss rewards you with a new currency: Soul
New Boss Location
A brand-new location created specifically for the boss fight.
-Open space
-Stars and distant planets
-Isolated and ritualistic atmosphere
New Temple Room
A new room has been added to the Temple:
-The Witch awaits you there
-A portal leads directly to the boss arena
Artifact System (New)
A completely new gameplay system.
-Artifacts can be purchased from the Witch
-They cost the new currency: Soul
-You can equip only one artifact at a time
-Artifacts are visually displayed on the player’s hands
-Some have their own physics
-Each artifact provides a small bonus:
-Damage
-Speed
-Health
(Different artifacts focus on different aspects)
New Monster (Replacing Mini-Bosses)
-A new enemy type has been added to locations instead of the old mini-boss
-Features additional physics
-Designed to feel clearly different from existing enemies
-More presence, more character, less “copy-paste”
Enemy Rework (Major)
Enemies were fully reworked internally.
-Improved logic and behavior
-Cleaner and lighter code structure
-Easier to expand and balance in future updates
New features for enemies:
-New health bar
-Visual indicator when a Finisher can be executed
Because of this deep rework, some bugs may appear. Hopefully nothing critical — but this is part of rebuilding core systems properly.
Finisher System (Reworked)
Finishers are no longer just a dash with a punch.
-Now uses a cinematic camera
-You see both:
-The main character
-The enemy being finished
– Currently only one animation, more will come later
Important note:
This system is new and technically complex for me. I really hope it won’t introduce serious bugs — but if something feels off, your feedback will help a lot.
UI Redesign
The game interface has been fully reworked.
-New visual elements
-Cleaner, more intuitive layout
-Additional UI animations
DLC Menu (New)
A new DLCs button has been added to the main menu.
-Seasonal DLCs
-Only one can be active at a time
– Expansions (WIP)
-Future DLCs with new gameplay mechanics, characters, etc.
Codex (New Object)
A new object called Codex has been added to the Temple.
-Shows control information (if you didn’t change it manually)
-Stores lore and data about:
-Characters
-Locations
-Monsters
Fixes & Balance
-Currency system adjusted to reduce grind
Example:
1 Skill Point → 10 Shards
2 Skill Points → 20 Shards
-UI issues where buttons were hard or impossible to click — fixed
-Monster damage made more stable and consistent
-Many other small fixes and improvements
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