Go! Go! Womb-chan! [Ongoing] - Version: 0.0.3
Developer:
Polygonheart
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Release Date: 29 June, 2026
Game Size: 146 MB
Censorship: Uncensored
Game Engine: Godot
Current Game Version: 0.0.3 (Ongoing)
Total Views: 4,587
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Game Informations
In this game, you play as Womb-Chan, the underdog who didn’t make the cut.
But don’t count yourself out just yet! You’re no quitter.
Navigate the twists and turns of the womb, overcome obstacles,
and fight your way toward the ultimate prize.​
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How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 146 MB of free disk space (Recommended to have twice as much free disk space than this).
Go! Go! Womb-chan! - Ongoing - Version 0.0.3 Download Links
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Walkthrough and Guide
Cheat table: FILEKNOTWhat's New in Go! Go! Womb-chan! Version - 0.0.3?
Additions:
- Added Damage numbers to the game upon enemy being hit (Can be turned off in settings)
- Added Shrines to the game, including:
- Stat Shrine : Stand within the radius for x amount of time without leaving it to receive a stat upgrade for the rest of the round
- Elite Shrine : Interact with it to spawn an Elite, defeat the elite to get a chest!
- Added a save system! This at the moment keeps track of only player settings and wombcoins collected, more will be added later.
- Added Lymphocutie to the list of starting weapons!
Changes:
- Can now interact/open using Spacebar as well as Left Mouse Button (Will add a setting to choose which control to display upon getting close to the interactables in the next update)
- Nezumi’s Passive reduced from 15% damage per level to 2% damage per level (The additional damage from the passive was making late game way too easy)
- Increased Nezumi’s starting health from 200 to 300 (found that the health pool was way too small, making getting hit too punishing)
- Increased Magnet drop rate from 2% to 3% (Trying to figure out the sweet spot where it’s not TOO many but also not TOO rare)
- Fixed player stat display for HP regen to display the correct decimal point and added “/s” to clarify it’s x amount per second
- All enemies other than the starting “grunt” have had their health increased, this is to make the later part of the game more challenging and keep up with the addition of shrines giving more items and stats.
- Changed how Elite enemy stats work, instead of each of them having a flat amount of health, they now scale with the current health and damage pool of enemies to remain a challenge no matter at what point of game they’ve been summoned.
- When running out of items to obtain or upgrade, the level up menu will randomly roll between a selection of stats for you to buff for the rest of the run
- Reworked item/weapon rarity distribution, player weapon now has the highest chance of showing up and any item/weapon already picked has a boost to its chance of showing up
- Chests give Wombcoins when no further upgrades are available
- The first character/stage will now be selected by default when opening up their respective sections in the main menu, this’ll help with the flow of the menu
- As part of the Shrine implementation, reworked the system for placing the interactable pills across the map, making it harder for things to clump up on top of each other by spawning them on specific tiles.
- Changed Nezumi Pins’ icon to finalised art (more menu visuals to come next update)
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