Fluffy Planet -1 [Ongoing] - Version: 0.3.1
Developer: Under_Formatman
Consider supporting the dev if you like the game and want them to do what they love. Click on dev's link for more info.
Release Date: 14 September, 2026
Game Size: 24.96 MB
Censorship: Uncensored
Game Engine: Others
Current Game Version: 0.3.1 (Ongoing)
Total Views: 10.5K
Post your problem in our Discord server for faster response. Click here to join.
Game Informations
You wake up in a world you have no knowledge of nor you know anything about yourself. You must survive and prosper in this new world.
This is a hardcore simulation sandbox game, the goal is for player to be able to do whatever they want in a world that is constantly changing.
(Refer to Dev_Notes for the currently available gameplay features.)
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 24.96 MB of free disk space (Recommended to have twice as much free disk space than this).
Fluffy Planet -1 - Ongoing - Version 0.3.1 Download Links
Confused about how the downloading works? Here is a handy guide
Report only if Mega link or all links except Mega are unavailable. More details about it
What's New in Fluffy Planet -1 Version - 0.3.1?
+Added a new underlying birth type, egging.
+Added eggs. (You can eat them whether fertilized or not.)
+Added Wooden Standing Torch, and underlying Lightning mechanics.
+Added 3 new texture variation to trees.
+Made the native resolution of the game 1920×1080 instead of a much smaller 1152×651 resolution.
+Made Gekkonids lay unfertilized eggs occasionally
+Made cumming in Gekkonids check if they have an egg in the oven and if so, you can fertilize the eggs via fucking and then they spawn as a placed object instead of a drop object that you can take with E. You can still take the fertilized eggs to your inventory by breaking them but this removes their fertilized state and turns them into an unfertilized egg. (Framework limitations, will fix this later.)
+Fixed a serious bug where upon new game the world would generate 2x over itself.
+Changed Gekkonid dialogue per personality to be more Gecko.
+Made filling a vial now give a choice whether or not you want to fill the vial marked, or generic. Generic gives you a normal Vial of Milk while Marked makes that milk retain which NPC it came from.
+Fixed many bugs related to NPCs.
+Fixed NPCs under your tribe breaking your buildings.
+Fixed a bug relating to NPCs not showing up after opening up a new game over and over again, resulting in the ingame counter for NPC tracking to be skewed.
+Made Leaves change color coreresponding to their biome family.
-Removed God
- Do not post same comment twice, your pending comment will be moderated, approved and replied by a stuff soon.
- Do Not ask for new updates/"when it will release" etc unless it is already released by developers. We do not develop games, use common sense.
- Use English Language only.
- You can click the bell icon before commenting to get mail whenever someone replies your comment. Great way to be notified if you are posting questions, be sure to provide correct email in that case.
- If you want to ask features of games like Bugfixing, save file support, new content ideas etc then please contact the game developer, Under_Formatman.
- You can help us by reporting dead links, wrong informations, new available updates etc in the comment section.













If you have a problem, post in these links. Keep Comment section clean
New Update?
Request here
Install Problems?
Post your problems here
Broken Links?
Let us know here
Bugs in game?
Use this forum to report it