Dungeon Days [Ongoing] - Version: 0.07
Developer:
Buba
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Release Date: 30 June, 2024
Game Size: 2.46 GB
Censorship: Uncensored
Game Engine: Ren'Py
Current Game Version: 0.07 (Ongoing)
Total Views: 17.5K
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Game Informations
Wes Cragvern is the Assistant Janitor of the best dungeon in the world that doubles as his home. One day, he’s tasked with spying on a group of new adventurers that are planning on wiping out said dungeon. Along with his childhood friend, a White Dragon girl named Pah’Sharah, they set out to town to find out what’s the deal with these new adventurers. Little do they know about how complicated their lives were about to become from this one simple mission. Events they could never have foreseen before pile on top of one another that lead them all towards an uncertain future! If Wes is going to save the ones he cares for, he’s going to have to step up from wielding a mop to wielding the power of a Dungeon Lord!
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 2.46 GB of free disk space (Recommended to have twice as much free disk space than this).
Dungeon Days - Ongoing - Version 0.07 Download Links
Mac OS Fileknot Anonzip Transfaze
Linux Fileknot Anonzip Transfaze
What's New in Dungeon Days Version - 0.07?
I could give you the sob story of my recent IRL issues that almost burned me out of not doing Dungeon Days AT ALL anymore, but I have already talked with the people who need to know about it and done my soul searching to continue on. Yes, I was in a bad state mentally recently. No, I will not elaborate more than that. Just know that it was a large reason why only one scene was done.
Now, what does this mean for Dungeon Days in the future? Will all updates just turn into one scene? Of course NOT! That isn’t the plan whatsoever and never will be. What I have figured out is that doing this, along with balancing real life situations AND a full time job is more than I’m capable of doing with the current setup that I’m doing it in. After long discussions with peers in the VN sphere, we came up with a few ideas that might work out, but settled on one overall big change to how the story will be presented…
Essentially, with this style of VN presentation, I will have to worry about far less renders than before while still being able to produce as much content for you as I possibly can! I’ve looked at how much story I want to say and with the current amount of renders needed to get there… it’s just not going to be feasible. So, instead, I’m going to use a sprite-based style for most of the conversations for now on. HOWEVER, this does NOT mean I’m going to do EVERYTHING in sprites… when it comes to cool action shots or big establishing shots, I’ll be making sure to do excellent, much more focused on, renders on those moments for readers to enjoy! As for the sexy stuff, I’m still deciding on an exact format for that, but I might just do it normally like I’ve been for the last two, we shall see. I’m also going to probably start more traditional and then, over time, see what I can do that can shake things up a bit and make it more unique for Dungeon Days.
I think with that being said, I’ve caught you all up with what I’m hoping will be a good turning point for Dungeon Days. I was really struggling with everything before but with luck, this will allow me to do more for the VN and for you guys while not stressing me out to the point of breakdown. Hopefully, the next Devlog is going to be something much more positive and, if all goes well, I might even start doing the updates one month apart instead of two :V That, and it is looming on the horizon, that dreaded thing all VN devs hate doing but know must be done at some point…
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