Chronicles of Corrupted Knights [Ongoing] - Version: 0.2.3.3
Developer:
Loquacious Rake
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Release Date: 30 June, 2026
Game Size: 160.42 MB
Censorship: Uncensored
Game Engine: Others
Current Game Version: 0.2.3.3 (Ongoing)
Total Views: 11.3K
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2D Game2DCGAdventureAi CGAnal SexBig AssBig TitsCharacter CreationCorruptionFantasyFemale ProtagonistFuta/transFuta/Trans ProtagonistGayHumorLesbianMale ProtagonistMasturbationOral SexPovRPGSandboxTeasingText BasedTransformationTrapTurn Based Combat
Game Informations
Chronicles of Corrupted Knights (CoCK) is a transformation-focused roguelite rpg. Sort of like if Corruption of Champions had more graphics, or if you merged FTL/Slay the Spire with Final Fantasy and made it all really lewd.
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How to install?
- Extract the zip and...
- Windows: Run the exe (if you get an error saying Windows Protected your PC, click "More Info" and then "Run Anyway".)
- Mac: Open the dmg and run the app (if you get an error saying it's from an unidentified developer, go into Settings -> Privacy & Security, scroll down to the Security section, and click the "Open Anyway" button. If enough people ask for it/support the game, I might )
- Linux: Not actually tested yet (my Linux machine is very busted), but I hope it'll work?
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 160.42 MB of free disk space (Recommended to have twice as much free disk space than this).
Chronicles of Corrupted Knights - Ongoing - Version 0.2.3.3 Download Links
Confused about how the downloading works? Here is a handy guide
Windows Mega Pixeldrain Gofile Datanodes Workupload
Mac OS Mega Pixeldrain Gofile Datanodes Workupload
Linux Mega Gofile Datanodes Workupload
Mac OS Mega Pixeldrain Gofile Datanodes Workupload
Linux Mega Gofile Datanodes Workupload
Report Broken Links
Report only if Mega link or all links except Mega are unavailable. More details about it
Report only if Mega link or all links except Mega are unavailable. More details about it
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What's New in Chronicles of Corrupted Knights Version - 0.2.3.3?
New Enemies!
- Added initial build of two new bandit enemies, with 2 sex scenes each (one for win, one for loss):
- The Bandit Ambusher, a hugely-endowed futa still getting used to her new anatomy
- The Bandit Temptress, an impulsive, egotistical, incredibly top-heavy woman.
- A few simple new ambush events (nothing fancy, just integrating the bandits into the map)
Engine
- Changed it so that tf events that modify bodyparts require those bodyparts to exist first. If you, for instance, increase dick sensitivity, and don’t have a dick, it’ll now swap out for a dedicated grow-a-dick event. Also added dedicated events for loss of bodyparts, following similar logic.
UI
- Added a little UI animation for when the event window is closed. Subtle, but I think it helps a lot with distinguishing between related sequences of pages.
Bugfixes (new)
- Settings menu/pronouns: fixed typo
- A bunch of post-combat events had their button text and tooltips switched. Oops.
- Fixed animation flicker on enemy sprites (layering sprites is annoying; now I’m using a shader and it’s better)
- Fixed “With each orgasm, your corruption grows” getting added multiple times… I think
- Fixed soft-lock issue (clicking “close” on the inventory-full menu sometimes didn’t register properly)
- Fixed it so that you shouldn’t get events modifying a bodypart before the bodypart exists
- Added graphics to tf butthole scene, to account for characters with neither vag nor balls.
- Fixed relatively rare crash that would happen if combat went on for too many rounds
- Fixed recurrent issues with the combat text for various tease-type moves.
Bugfixes (since last major patch, in case you didn’t see the hotfixes)
- Fixed sprites sometimes showing their normal/aroused/orgasm versions simultaneously, leading to third arms/legs (but not the fun kind) – I fixed this before, but as of the last hotfix it’s now extra super fixed.
- Fixed equipment corruption notification layout issues
- Fixed several corruption issues, including one that made you sometimes start with 5.
- Numerous typos and text errors in events fixed
- Fixed several weapon/echo moves that were missing targetting data (and thus unusable)
- Fixed battles sometimes not ending even after you won/lost
- Changed wait/delay code from events, and the events in question, so they should be more consistent and make more sense.
- Fixed issue where eating thrustfruit could rarely cause a game crash
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