Developer:
NekoNekoLab Consider supporting the dev if you like the game and want them to do what they love. Click on dev's link for more info.
Release Date: 10 September, 2026
Game Size: 105.0 MB
Censorship: Uncensored
Game Engine: Others
Current Game Version: 0.2b (Ongoing)
Total Views: 528
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You’re a aspiring preceptor in Cape Vavilos, responsible for overseeing and managing the growth and development of Charges supplied to you by a wealthy client base. Be it to ensure the orphan girl turns into a proper maid able to navigate and blend into the upper houses. To turn the aspiring gladiator into a champion, the clumsy assistant into a scientist worthy of the archives or the shy budding flower into a world renown concubine. Whatever it is, do it well and Vavilos will surely reward you handily. Keep your wits about you however, or your head low. Vavilos is as decadent as it is scheming, and there is always more beneath the surface than meets the eye.
Plan every hour of your charge’s day and night, balancing their physical, mental, and social drives to keep them functioning at their peak. Navigate the delicate line between discipline and indulgence; act as a strict but fair taskmaster and negotiate your charge’s cooperation to keep them invested in their growth. Only then can you ensure they meet the demands of your clients and secure your own standing in the city.​
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How to install?
Extract and run.
System Requirements:
Dual Core Pentium or equivalent Processor.
Intel HD 2000 or equivalent Graphics.
105.0 MB of free disk space (Recommended to have twice as much free disk space than this).
Cape Vavilos - Ongoing - Version 0.2b Download Links
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36 new events (3 per chore type + 9 lewd), aimed at making daytime segments less rote.
9 new lewd events containing new animations. You can stumble upon these while tending to the house, garden, or animals; practicing handicraft or poetry; or volunteering.
Revamped tutorials: rewritten to be much shorter and more streamlined.
Gameplay:
Refusals due to impossible asks now also cost 75% of maximum Disposition, so an overly risky schedule runs out of steam before it can do serious damage to your Discipline.
Discipline requirements of some earlier night time activities have been reduced.
The game now features a freely togglable easy mode. When active: Halves negative mood gain and effects. Prevents Discipline from dropping more than 2 per day or below 80% of the previously achieved all-time high. And halves satisfaction losses.
Checks are now displayed as bars on screen so you can visually see the odds and what you/your charge rolled. I hope this clears up some confusion and better manages expectations.
The planning screen now has icons that inform you if something has gotten harder/easier since you last tried.
Sentiments on memories for the punish/reward loop now use icons in addition to color coding (colorblindness in general should now be handled more gracefully by the game).
The judgement mini-game now displays a turn order/history.
Mods and game editor:
Check bar node: lets you visualize a check on screen.
Flipbook Video Node: allows you to combine and loop video files into more complex animations, so you can e.g. play an intro or transition into a loop.
Bugs:
Linux versions no longer crash on older systems; the game should now run on any Linux distro with glibc >= 2.31.
Some performance issues that showed up later in the game have been fixed.
The planning screen was less accurate in predicting the difficulty of events than intended for some edge cases. This is no longer the case.
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