Bunny Hero Works Part-Time [Ongoing] - Version: 0.3
Developer:
Bunify Studio
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Release Date: 16 July, 2026
Game Size: 1.05 GB
Censorship: Uncensored
Game Engine: Unity
Current Game Version: 0.3 (Ongoing)
Total Views: 4,602
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Game Informations
You died becaused you gooned too hard. Before ascending to heaven (or hell),
a mysterious voice pulled you over.
After seeing your potential, it decided to give you an enticing proposal.
You, the protagonist, will reincarnate in another world as the bunny hero,
tasked with the mission to fuck as many girls as possible and conquer the world via SEX.
Can you do that? I guess we are about to find out.​
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 1.05 GB of free disk space (Recommended to have twice as much free disk space than this).
Bunny Hero Works Part-Time - Ongoing - Version 0.3 Download Links
Confused about how the downloading works? Here is a handy guide
Android APK Fileknot Transfaze
Mac OS Fileknot (v0.2) Transfaze (v0.2)
Linux Fileknot Transfaze
Android APK Bzzhr Datanodes Pixeldrain Vikingfile Mega
Mac OS Bzzhr (v0.2) Datanodes (v0.2) Pixeldrain (v0.2) Vikingfile (v0.2) Mega (v0.2)
Linux Bzzhr Datanodes Pixeldrain Vikingfile Mega
Report only if Mega link or all links except Mega are unavailable. More details about it
What's New in Bunny Hero Works Part-Time Version - 0.3?
Immense progress has been made towards Chapter 3, and from what I have implemented so far it is already bigger than the previous chapters.
I have also implemented a whole bunch of new tech stuff that will be further explained on the day of release, please look forwards to it, but a few exemples are:
- Added chapter select option to the main menu.
- A pletora of exciting new SFX and VFX that will be used from now on, giving me the opportunity to do a whole bunch of fun “classic anime moment” jokes.
- Also started making use of line-by-line curated dialog reveal speed, giving more “life” and “weight” to dialog lines, making them feel like they’re being spoken slooowly with nuance or GAH! SUPER FAST! (just like Ace Attorney, again, I love that game)
- Also started playing around with a “crash out” animation like Ace Attorney for one “breakdown” moment.
Looking at the content made so far, we already have:
- Over 1200 lines of code done (+550 being lines of dialog);
- Over 250 unique renders done (unique poses, facial expressions, camera angles, etc);
- Chapter 3 almost fully written.
- All SFX and VFX are already in place;
- Music halfway done.
We are still pending:
- The main “action” scene, with synced sounds;
- The final “bagoosh” ending of the chapter with an interesting cliffhanger (already written);
- Re-playing, proof-reading, testing android, debugging and polishing like 10 times over and over (like I usually do, it usually means more writing and rendering new stuff).
I absolutely loved the way Juri came to life in this chapter. Please look forward to meeting her!
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