8th Heaven [Ongoing] - Version: 0.50 GoG
Developer:
Cottage Club
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Release Date: 18 December, 2025
Game Size: 850.87 MB
Censorship: Uncensored
Game Engine: Unity
Current Game Version: 0.50 GoG (Ongoing)
Total Views: 9.7K
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Game Informations
8th Heaven is a Scenario Simulation: a mix between a point & click adventure game and a life simulator. There is sandbox gameplay featuring stats and inventory items, but also a narrative throughline with goals and progression.
You died! Things aren’t so bad though, as you find yourself reborn in an island paradise,
filled with fantastical monster-people.
You now have a second chance at life, filled with adventure, relaxation, and romance!
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 850.87 MB of free disk space (Recommended to have twice as much free disk space than this).
8th Heaven - Ongoing - Version 0.50 GoG Download Links
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What's New in 8th Heaven Version - 0.50 GoG?
Content
- Introduction Extended and Reworked – The introduction tutorial of the game is now complete! A new section has been added after the one in the village. Your new friends give you a quick tour of the Lighthouse!
- The Lighthouse – You can walk around the lighthouse. There’s not much to do there at the moment. But you have a bedroom to customise! (Three months of worldbuilding and texturing, please explore it, we beg you…)
- Raphael Bedroom Upgrade System – You can customize and upgrade Raphael’s bedroom in the lighthouse and purchase stuff to unlock features.
- Raphael NSFW event #01 – The Mighty Plumber ~
- Louis’ Battles – Two new NSFW scenes to unlock by “purchasing” Louis’ ticket!
- New character – Summer. The shop assistant. She replaces the salesgirl in the Chapter 2.
- New side quest – The hammer and sickle.
- You can now buy items in the grocery shop. More to come…
- Finn Event 01 Reworked – The event is now taking place in the lighthouse instead of an old, ugly, dark hallway. The entire staging has been reworked.
- Unified NPC System– There are now 3 categories of NPCs. They can all have routines, event Static’s one:
- Dateable – The NPCs you can date, who have a social level, events, fights, sodas and everything (Finn, Dimitri, Dolce, Dolores).
- Fightable – You can fight, but you cannot give items/soda/flirt (Louis). You need to buy there tickets from Louis anyway.
- Static – Don’t move and are mainly used for quests or to dress up the scenery (Steve).
️ Misc
- The dialogue system has been improved. You can skip dialogues by pressing the keyboard spacebar. A short delay has been added before you can spam skip, to improve the staging and movement of NPCs during cutscenes.
- NPCs now have an on-the-fly routine system. Later in development, the routines of certain NPCs may change depending on the story. We also added a few lines of dialogue. Yes, it’s a teaser. And also a flex. It was a pain to code.
- New input system to anticipate futur controller inputs. Yes, that’s also a teaser. I like the Steam Deck. And the Steam Machine. And Steam. Steam.
- New shader on NPCs. They fade when they change zones now, and other stuff. I’ve wanted to do this for like, three years.
- Various level design rework.
- Various interface improvements (dialogue soda, talk-to, smartphone, main menu, gallery, etc…)
- Log feedback system rework. All items now have a log that appears when you pick them up, including quest key items. You will now also see the social points you earn from NPCs with items, topic sodas and events.
- One new steam achievement, based on the second new side quest.
Bugs
- Unfortunately, I fixed so many bugs that I couldn’t count them all. Like, really. But the game runs much better than before, and you will have fewer headaches with routines, menus, and the day/night cycle.
- The ping indicator now disappears correctly.
- Lots of posing/dialogues correction.
- Global optimization (UI batching, prefab optimization, more world mesh batching, etc…)
Save notice
You should know that the save system has been update too. Unfortunately, you cannot read your old backups prior to this update. I say this every update, but sorry, that’s the law of early access.
HOWEVER, we decided to not encrypt the save files. So you can change the values in your file, such as money, items, etc… Nevertheless, it is at your own risk. Certain values must not be modified, as this may cause the game to bug or crash. We will not provide support for save file issues.
For the moment, there are no other solutions. However, the next update should not require you to create another save. You will be able to play Chapter 3 without any problems.
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