Night of Revenge "HELLGATE: Descent Into Darkness" [Ongoing] - Version: 1.2.5
Developer:
NoXeKeeper
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Release Date: 10 June, 2026
Game Size: 855.0 MB
Censorship: Uncensored
Game Engine: Unity
Current Game Version: 1.2.5 (Ongoing)
Total Views: 145
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Game Informations
HELLGATE is a massive, ground-up total conversion project that transforms Night of Revenge from a linear action-platformer into a deep, unforgiving, and highly dynamic 2D side-scrolling dark RPG.
The original game is included in the download.
HellGate is currently under active development.
How to install?
- Installation & Launch Guide
- Extraction
- Extract the archive to any drive so that NightofRevenge.exe, BepInEx, and sources stay in the same folder.
- Use a short path (e.g. C:\Games\Night of Revenge\). Avoid Desktop / Downloads — mods run more stably that way.
- First Launch
- Launch the game and pick your language.
- You can later change language, Gore, and Easy / Medium / Hard from splash Options (restart required).
- Important Loading Note
- The first launch takes time. After the Unity splash, do not click or press anything — loading is about 1 to 1.5 minutes.
- Tip: Check the Readme and Manifesto files (HELLGATE_MANIFESTO) to tweak the configuration to your playstyle.
- Have fun!
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 855.0 MB of free disk space (Recommended to have twice as much free disk space than this).
Night of Revenge "HELLGATE: Descent Into Darkness" - Ongoing - Version 1.2.5 Download Links
Confused about how the downloading works? Here is a handy guide
Report only if Mega link or all links except Mega are unavailable. More details about it
Walkthrough and Guide
Guide:BASIC CONTROLS
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LMB (Left Click): Basic Attack (3-hit combo).​
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RMB (Right Click): BLOCK. Yes, it exists! It works in mid-air. On the EASY preset, holding RMB completely blocks all enemy grabs. Use it!​
- BLOCK (RMB) + W (Up): PARRY. Timed perfectly with an enemy's attack, this deflects the hit.
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Pro-tip: You can parry ranged attacks (arrows, axes) and even magic!​
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Vengeance Strike: After a successful parry, approach the stunned enemy and press E to execute a massive counter-attack (costs 15 Rage, max Rage is 100).​
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F Key: DODGE. Gives you invincibility frames (i-frames). On EASY, it costs only 20 stamina. Use it to dodge those axes!​
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T Key: Tactical Bullet-Time. Slows down time but consumes Rage and increases Mind Break per second.​
- G Key: RAGE MODE. There are 3 tiers of Rage visible on your UI:
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Tier 1 (5s): Up to a 9-hit attack combo.​
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Tier 2 (10s): Up to a 9-hit combo. Idle for 5s triggers passive Mind Break growth. Allows you to instantly break free from any grab!​
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Tier 3 (15s): Demon wings appear, up to a 9-hit combo. Idle for 5s triggers passive Mind Break. Allows you to instantly break free from any grab!​
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Crucial Note: While any Rage tier is active, you cannot be knocked down or grabbed. However, if you are grabbed *before* activating it, your Rage bar will rapidly drain!​
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V Key: Combat Camera. Cycle through 2 zoom-out modes to see far ahead.​
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H Key: Faction Relations Menu. Shows your standing with various factions and your current offspring count.​
FACTION RELATIONSHIPS
There are two main ways to raise your standing with enemy factions so they stop aggroing:
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MERCY (The pacifist way): Successfully dodge an enemy attack to trigger the "Avoid" prompt. Then, stay close to that enemy without attacking them until the Mercy gauge disappears. This gives you +5% Relationship with their faction.​
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H-SCENES (The submissive way): Let them have their way with you. Over time, they will grow to "love" you.​
Note: Factions stop attacking you entirely once you reach +68% relationship. However, if your standing is between 69% and 96% and you accidentally hit them, it will be treated as a provocation, making them aggressive for 15-25 seconds.
THE STRUGGLE SYSTEM: HOW TO BREAK FREE
ATTENTION: You can only struggle when you see the red "STRUGGLE OUT" text in the top-center of your screen!
INTERFACE & MENUS
LEVEL-UP MENU won't close? Press SPACEBAR to go back, and E to confirm actions. HellGate does NOT modify the original game's UI system. This is how D-Lis designed the controls!
No Mid-Game Save Loading?
FINAL WORDS
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Stay calm, observe enemy patterns, block, dodge, and plan your moves.​
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HellGate is a hardcore overhaul designed to be challenging. If you want a casual, brainless walking simulator where you just click to win, there are plenty of other games on this site.​
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Read the Manifesto inside the HELLGATE_README folder in your game's root directory for full configuration details.​
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If you chose to install a dark, brutal, hardcore total conversion mod, you signed up to get wrecked. Git gud, adjust your config, or play something else. Peace out! ✌​
What's New in Night of Revenge "HELLGATE: Descent Into Darkness" Version - 1.2.5?
• DeepForest Mod
Added the latest version of DeepForest Mod.
• Splash Options
New Options menu on the HellGate splash: Gore Content, Easy/Medium/Hard difficulty presets, Language, Done/Exit.
Difficulty copies both NoREroMod.cfg and NoREroMod_HellGate.cfg from BepInEx/config/{EASY|MEDIUM|HARD}/ (restart required).
Language can be changed later from Options (saves and quits; relaunch to apply).
Language/Gore preferences are preserved when switching difficulty.
• Boot Tips & Tutorial Guide
Localized loading tips during startup hydrate, then an illustrated mute video guide (Back/Pause/Forward, Done → splash) in all 10 HellGate languages.
• DeadArmor (SlaveBigAxe / OtherSlavebigAxe)
Breaking girl armor (NikuArmor) plays a PNG death clip + sound.
While armored, SlaveBigAxe grab-via-attack becomes a short hold + knockdown throw instead of an H-snap; after the armor breaks, normal grab/H return.
Gated by splash Gore Content (throw remains separately configurable).
• MeatArmor / SlaveBigAxe H
Localized H-scene dialogue for SlaveBigAxe.
After the fade/game-over path, Aradia can swap into the armored MeatArmor walk patrol (camera follow, proper escape back to combat/H).
• HellTraps
New lethal lightning button trap (lightningTrap_button): warning → strike VFX → lethal hit + CustomDeath clip if you stay on the button.
Same Gore gate as other lethal traps.
• Gore Content
Splash toggle (General.EnableGoreContent) turns DeadArmor death clips and CustomDeath lethal traps on/off.
• Difficulty Presets
Easy is much more forgiving (lower enemy/elite HP, generous QTE/struggle SP).
Medium/Hard remain the standard/hard HellGate pressure.
HP potion escape (allowPotionEasyEscape) enabled on all presets.
Shelter Attack trigger chance default set to 5%.
• DeepForest Compatibility
Fixed Take Vengeance / respawn falling into the void after saving at DeepForest altars (Woods House and related maps no longer reuse the Underground Church altar id).
• MindBroken Bad End
Minimizing / Alt+Tab during the 100% countdown no longer dumps the whole pause into one frame (no instant Bad End on restore).
• Factions / Spawn
Bandits ↔ mafia friendly; inquisition ≡ church alias; rescued hostages inherit |faction=.
Spawn lines X,Y,Key default count to 1; spawn/cache hardenings (trap_mokubaenemy from Prison, typo alias InchchurchSlave → InchurchSlave).
• Combat / H Fixes
Struggle/QTE lockouts respect vanilla easy-escape and struggle level 10 (no forced 15s unlock).
Faction AI no longer void-punches during WallHip/trap H.
blackoozetypeb can re-arm after struggle escape.
Credits list refreshed.
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