Thirteenth Goddess [Ongoing] - Version: 0.06c
Developer:
kereru~dev
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Release Date: 20 April, 2026
Game Size: 208.78 MB
Censorship: Uncensored
Game Engine: Others
Current Game Version: 0.06c (Ongoing)
Total Views: 4,585
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2D Game2DCGAdventureAnimatedBig AssBig TitsFantasyManagementMonsterMonster GirlMultiple protagonistRPGSuperpowers
Game Informations
Welcome to the Thirteenth Goddess, an adult fantasy adventure/capture/management/simulation game about pretty Monster Girls called Taerin — inspired by the unique world of real-life Aotearoa, New Zealand!!
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How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 208.78 MB of free disk space (Recommended to have twice as much free disk space than this).
Thirteenth Goddess - Ongoing - Version 0.06c Download Links
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What's New in Thirteenth Goddess Version - 0.06c?
#== v0.06b. ==
- Hotfix to an issue where dying in quest005 would put the game into a dead state.
#== v0.06b. ==
- Save file export.
- Web users on ITCH.io can now download their save files locally, via the SAVE menu:
- click the little white download icon, which downloads a json file. That’s your save data!
- When firing up a desktop version, open the game’s related save folder (also via the save menu, and drop your save file in there)
- This allows you to continue your web game on desktop!!
- Web users on ITCH.io can now download their save files locally, via the SAVE menu:
FIXES
- Venture in wilds button is disabled if you have no valid party.
- -Venture button greys out if no party is assigned, preventing a softlock.
- Quest 001 softlock fixes.
- -The gate back to town from the beach is now always open.
- -Pasha will tell you when you can’t go out.
- -If something went wrong and ??? isn’t in your party, returning to the beach forces her to appear.
- -The Return to Town button in the wilds menu is now always available.
- Job system — trait improvements.
- -Fixed the traits that said “will inspire others to always do their job” but didn’t
- -Comfort gains from overnight jobs were writing to the wrong key and not persisting correctly. Fixed.
- Combat fix — thrall burst hits discarded on combat end.
- -Pending thrall hits no longer fire after signals disconnect, this was causing a locked combat state.
- Preference library expanded.
- -New preference entries for Korora, Schist, Pohutakawa, and Papaka. Preferences for existing creatures have been simplified.
- Bug reporter added.
- -In-game bug reporting tool accessible from the resource bar. Captures a screenshot on submission.
- Users may opt to toggle on QUEST RESET from the Bug!! menu.
- In the Quest Journal, active quests can be reset to their starting state. Only use this if you’re really locked.
- -an unstuck button has been added to BUG!!. This clears time locks and returns player to town.
#== v0.06 CHANGELOG
TAERIN:
- 5 new girls added:
- –Hoiho — yellow eyed penguin
- –Papaka — angry purple crab
- –Korora –small, very small, blue penguin
- –Schist –a pile of rock
- –Pohutakawa –big red south pacific christmas tree
- Each have their own full portrait sets, variations, overworld sprites, combat animations, species sex actions, and combat skill tree. And they’re ready for you to find them in the wild~!
- futa cosmetic variants have been added for all species. (Excluding NPCs)
- -these can be toggled ON/OFF in options, and % encounter chance can be set to find them in the wild.
- New NPCs have moved into Haven~
- -Tieke, with her board of favourite things.
- -Hiwa, a spotted kiwi who trades in secrets.
- You may find weird, cryptic ALL-IN-CAPS text in the world. These are secrets, and if you tell these to Hiwa, she might give you something in return~
NEW MAP
- Wilds_02: Coastcan be accessed after completing quest005.
- -Map includes variations during day/night time (high and low tide) for even more explore!
- -Most new species will show up here, depending on the time of day.
- -Two quests can be found here.
OUTFITS
- A wardrobe system has been added.
- -Maxing out a girls affinity for you lets you take everything off!~
- -New outfits can be unlocked via quests and codes.
NPC BONDS
- Each NPC now has a bond track that deepens through quests and interaction… More coming soon~
- -For now, it’s a way to repeat sex-scenes experienced though quests.
xxx/LOVE
- -Multi-partner love scenes added. A second girl can be pulled into your mischief~
- -Species personalities plays a more significant part in some sex actions (system is incomplete. It is being rewritten… slowly~)
AUTOSAVE
- On day advance, the game now makes a backup save.
- -Up to three saves can exist, before they begin overwriting each other~
COMBAT:
- combat abilities and passives separated into proper systems.
- AUTO mode available permanently in options, combat can be toggled between manual/auto/and whatever-you-used-last.
- More combat orders added, and some rulesets tweaked to prevent dead-endsetups.
OPTIONS:
- TABOO content filter added to options to mitigate some of the bodyhorror & bloodplay.
- -content filtering to be updated as people continue to send DMs expressing their disgust and outrage~
- -content filtering to be updated as people continue to send DMs expressing their disgust and outrage~
- Graphics options:
- -vsync, framerate cap, shadows, particles, shaders, combat vignette.
- -If you’re playing on MAC+WEB, probably best to play in full screen, and make sure combat_vignette is off.
- If you’re on web, you may need to clamp framerate and toggle off shaders. Web functionality is hard to optimize for…
FIXES:
- Lots of fixes. But highlighting the ones that were brought up publicly!~:
- -fleeing now disengages enemies properly, and supporting characters will not immediately reengage in combat.
- -fixed issue where fleeing or re-engaging in combat could teleport users to 0,0, and cause a softlock.
- -fixed several quest steps that could become permanently inaccessible if the player just mashed through dialogue too quickly.
- -fixed simultaneous KO/Softlock if the taerin wanted to the captured.
- -quest001: fixed an issues where dying would skip quest progress and lead to softlock.
- -quest001: fixed the sandslime who could brick the game 15 seconds into a playthrough, by wandering too far south.
- -quest004: added quest markers to barricade objectives.
- -quest005: Massively reduced the difficulty of the mandatory fight. Added passive healing to the campfire so suboptimal builds can still progress the story.
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