To See Another Day [Ongoing] - Version: 0.1.5c
Developer:
BadPotato
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Release Date: 30 June, 2026
Game Size: 3.69 GB
Censorship: Uncensored
Game Engine: Ren'Py
Current Game Version: 0.1.5c (Ongoing)
Total Views: 9,966
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Game Informations
You wake up in a broken and bizarre world without any memory of who you are or how you got there, you must learn to adapt quickly alongside your new companion Ophelia who isn’t quite so human herself anymore. Craft, fight, and romance your way through a city while you try to uncover the secret of what brought you to this world and who is responsible for it going to hell as it has.​
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 3.69 GB of free disk space (Recommended to have twice as much free disk space than this).
To See Another Day - Ongoing - Version 0.1.5c Download Links
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What's New in To See Another Day Version - 0.1.5c?
Major Events:
-Main Event #4 – hideout raids have been fixed so that they don’t kick in until after this event has been completed.
-Hidden Cult Prequel – The 2nd visit from the stranger – 2 ending variations (Acolyte Patreon voted event)
Side Events:
-Delirium and Debauchery 4 pack of events. Each event has a minimum of 3 possible outcomes each. (Delirium+ Patreon Voted)
DnD Event – The ghost – Survivor character only (Marcus DM)
DnD Event – The hostage – Delirious character only (Marcus DM)
DnD Event – The Enchantress and the Bath house – Acolyte character only(Jenny DM)
DnD Event – The lady of the lake -Acolyte/Delirious character option (Jenny DM)
-Ophelia Hangout unlock – Ophelia wants to play cards (War) – both hybrid + delirious variations + win/loss events (8 endings)
Upgrades and Others:
-1 new weapon – Rae’s rifle – First blood based weapon. Scales damage based off of the player’s Vitality/perception stats but costs health to fire it
-Audio cross fade system for more seamless looping, currently only added to all main events and a few others as I’m still testing it out + takes time to fully swap everything over.
-Music no longer resets when you pause the game
Bug Fixes:
-From 0.1.5b to c, put up defensive code blocks to stop fuckery between the events that are already using the cross-fade sound loop system and those that are not. There was a potential for a crash or just a clusterfuck of music happening all at once.
-Ammo counter during combat now updates correctly
-Several spelling/grammar fixes
Thank you for all of your support! V0.1.6 is already well under way and I intended to pack it with a whole lot of events to make up for this shortened update cycle!
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