To See Another Day [Ongoing] - Version: 0.1.4c
Developer:
BadPotato
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Release Date: 06 June, 2026
Game Size: 3.50 GB
Censorship: Uncensored
Game Engine: Ren'Py
Current Game Version: 0.1.4c (Ongoing)
Total Views: 8,097
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Game Informations
You wake up in a broken and bizarre world without any memory of who you are or how you got there, you must learn to adapt quickly alongside your new companion Ophelia who isn’t quite so human herself anymore. Craft, fight, and romance your way through a city while you try to uncover the secret of what brought you to this world and who is responsible for it going to hell as it has.​
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 3.50 GB of free disk space (Recommended to have twice as much free disk space than this).
To See Another Day - Ongoing - Version 0.1.4c Download Links
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Linux Datanodes Pixeldrain Uploadhaven Vikingfile
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What's New in To See Another Day Version - 0.1.4c?
New Major and Side Arc Events:
———————
Main Event #3
-Amy – PoaM #4
-Jenny – First solo event with a hint at her upcoming side arc
-Rowena Event #3 – Unlocks optional Early test raids on the hideout
-Sarah Event #4 – Unlocks potions upgrade (11 new potions)
-Momento Mori Event #3 – Tea with Mable Patreon supporter voted
-Zera Event #4 – Aftermath Recall part 1
Small/Mini events:
———————-
-Win/Loss animations with the new forage cave enemy
-2 random wake up mini scenes with Neomi if she is living in the hideout
Upgrades etc:
———————-
-Enemies can now apply status effects against the player
-New status effects; Ignite and Poison
-New Banter down in the metro between Jenny and Rowena
-New Forage Enemy
-Potions Crafting Overhaul with 11 new potions (13 total now)
-Max player level has been increased to level 8
-Flash bang carry has been increased to 5 and can now be used to flee combat
-Test hideout raids if enabled have a 40% chance every 2 nights. Traps can be crafted in the crafting room at the basic bench once raids are unlocked. No win/loss events are included at this time. This is a basic shell to find a good balance in the system and to sniff out any bugs
-3 new level 10 raid enemies.
-Helpful/unhelpful hints have been added at the cave puzzle
-Glancing blows, the ability to see and react to incoming damage and reduce it by 10%/15%/25% based off of your perception stat.
-Overhauled combat Ui
-Basic Menu ui has been replaced
-Quest tracker and inventory screen have been updated. Can now use potions in your inventory.
-Foraging screen has been updated (Will be revised further, not happy with it)
-Updated metro movement ui, expanded mode now shows pictures of the previous rooms you’ve been in instead of the normal solid color.
-Other cosmetic upgrades done to the crafting bench, metro ammo bench, Music player, Gunsmith station, and companion combat pages
-Music player now has a song shuffle feature
-Patreon Cheats menu has been expanded. (I’ll be fixing the event reply function at a later date when I have time to give the cheats menu its own full custom ui instead of the basic renpy menu options)
(Updated balance changes new from the initial 0.1.4b release)
-Enemy damage multiplier from level scaling is now capped (was uncapped, could reach 10x+ at high levels)
-Perception dodge threshold now scales with difficulty – harder modes require higher perception investment to dodge reliably
-Stun chance from dexterity is now capped at 80% chance. Permanent stun uptime is no longer possible at high dex
-Bleed damage now scales with enemy max HP instead of being a flat value – stays relevant against high level enemies (Nerf early on, huge buff later)
-Every combat now gives a small guaranteed food reward – eliminates early game starvation from bad luck streaks
-Ranged weapons now scale with Perception – higher perception improves aim and damage output with guns
-The optional hideout raids now drop loot and have increased xp over their EA version
Bugs fixed that I actually remembered to record:
——————–
-Continuity fix – Shifted Amy’s PoaM 2nd event until after Rowena does her hideout walkthrough
-Proper food consumption at night based on how many people live in your hideout
-Food station in hideout can now properly heal companions again, don’t know when that broke
-Removed ability to redo Amy’s 2nd PoaM event infinitely
-Leaving Neomi’s hideout no longer plops you out by the Twins
-Fri night hallway backend image has been fixed
-Fixed mystery ammo missing, turned out that combat initialization was consuming ammo each time it was checked
-Several Freeroam combat loss events have been re-enabled
-Removed a very large amount of dead and legacy code. All combat has now finally been updated into the new system.
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