Snake:Byte [Finished] - Version: 1.1.0
Developer:
Grove Dev
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Release Date: 16 August, 2025
Game Size: 859.45 MB
Censorship: Uncensored
Game Engine: RPGM
Current Game Version: 1.1.0 (Finished)
Total Views: 7,334
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Game Informations
‘Snake:Byte’ is an NSFW F/F/M centric, maze-like action game, pitting you against a shady corporation. Hack and “Intrude” into their virtual regions, steal valuable Bytes and Data Logs, all whilst avoiding security programs and other unsavoury entities eager to claim you for themselves.​
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 859.45 MB of free disk space (Recommended to have twice as much free disk space than this).
Snake:Byte - Finished - Version 1.1.0 Download Links
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What's New in Snake:Byte Version - 1.1.0?
– Added special cosmetic rewards for completing the game on NORMAL and HARD modes.
– Completing the game on HARD will unlock NORMAL rewards as well.
– NOTE! You will have to complete the game again in order to unlock this mode due to missing game completion persistent switches. Defeating IZ on an older save should work.
– Added a ‘Free-Play’ mode for completing the game and achieving the ‘ESCAPE’ ending. Access this via starting a new game.
– NOTE! You will have to complete the game again in order to unlock this mode due to missing game completion persistent switches. Defeating IZ on an older save should work.
– Added new ‘Game-Over’ scenes to all three HIGH-SEC enemies (GHO5T, KWK, Huntress).
– Added marking text visuals to player portrait for better clarity as to what has been applied.
– Added targeting / range guide for MARS and KVS suits.
– Added event spawn location resetter to prevent enemies from being stuck in an incorrect walk route due to route resetting after the player respawns, but without a reset in enemy positioning.
– Added a Byte Penalty system in Hard Mode if players revisit prior regions when a newer one is available.
– 40% of collected bytes are deducted when you exit the intrusion.
– Updated CORE-equip UI and enabled selection of previous CORE versions.
– Updated difficulty selection screen.
– Intro title-card can now be skipped upon pressing ‘INTERACT’.
– Adjusted visuals of TY’R core to better reflect marking / effects beneath.
– Adjusted GHO5T’s speed to be faster in Hard Mode.
– Adjusted marking removal no-funding text to require an input to continue.
– Adjusted TYR suit to use correct breast colour if also affected by C.FRAME marking.
– Simplified unlock condition for SNAVL note section of the CODEX. Getting caught by an enemy will grant players the CODEX entry.
– Adjusted marking system to now apply markings of all enemies that you’ve been attacked by once in a single Intrusion if kicked out.
– This will allow, at a base HP of 99, for a total of 3 markings to be applied if you are forced out of an intrusion.
– Removed remaining visual indicators of KWK underground spawns in Region 02.
– Removed description line in TY’R core mentioning it not preventing markings from being applied (it does).
– Fixed player-chosen ending 01 from repeating redundant dialogue.
– Fixed Bounties not appearing on the interfacer chair on the morning of their unlock.
– Fixed enemy scenes in the gallery not correctly ignoring markings if already applied on the player.
– For scenes where there aren’t supposed to be any markings applied.
– Fixed flashing portrait images in Marking Removal service window when the player doesn’t have enough bytes.
– Fixed SYPHONER defeat not granting you the SYPHONER marking.
– it should still grant you the Breast + / ++ marking.
– Fixed enemies in BOUNTY REGIONS not being affected by player projectiles such as from the KVS suit.
– This was because BOUNTY REGION enemies were missing projectile-hit tags.
– Fixed bug where defeating enemies would prevent the player from also collecting a log if the respective CODEX entry was filled.
– Fixed bug where removing SYPHONER / A.FRAME markings caused breast size / thigh size to also go down by one.
– Fixed ‘Cooldown’ visual text being stuck on the screen if teleporting whilst using the BOOST core.
– Caused by ability activation and cooldown-timer overlap, causing the cooldown amount to be stuck at 1 instead of 0.
– Fixed vac-wall enemies forcing a return to spawn TP when the charm suit is equipped.
– This caused other enemies to force a TP under similar circumstances as the TP-Spawn switch was not reset.
– Fixed WorkSPY enemies not being affected by BOOST attacks.
– This was due to the events not having ‘player touch’ interactions enabled. Note, touching the WorkSpy units will now trigger a capture.
– Fixed WorkSPY enemies causing an infinite loop when defeated by a KVS PUNCH.
– Missing self-switch activation in the hit event.
– Fixed instances of player being stuck in their cloak visual after defeating the BASILISK.
– Various formatting fixes.
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