Project MX [Ongoing] - Version: 0.2.2
Developer:
Crimson Collider
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Release Date: 12 October, 2026
Game Size: 1.82 GB
Censorship: Uncensored
Game Engine: Others
Current Game Version: 0.2.2 (Ongoing)
Total Views: 9,982
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Game Informations
Take on the role of Sensei from Blue Archive, commanding your students through their toughest challenges in XCOM style battles. All the while building your relationship with them, choosing who you wish to pursue something further with.
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 1.82 GB of free disk space (Recommended to have twice as much free disk space than this).
Project MX - Ongoing - Version 0.2.2 Download Links
Confused about how the downloading works? Here is a handy guide
Mac OS Gofile Buzzheavier Mega Mixdrop Datanodes Mediafire
Linux Gofile Buzzheavier Mega Mixdrop Datanodes Mediafire
Report only if Mega link or all links except Mega are unavailable. More details about it
What's New in Project MX Version - 0.2.2?
Content:
Abydos story continued until saving Serika.
First relationship story for Hoshino, Shiroko and Nonomi
During the story you will now unlock a way to upgrade your skills as well unlocking a few other features I’ve kept hidden until now.
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Here you will see the list of all the skills you are familiar with that you can now upgrade, EX, AP and sub.
Now a new one that stays locked at first is the passive skill, this is basically a stat boost to your student, usually a % increase to attack, defense, healing, etc.
To unlock this you will need to prestige, to do this you will need to reach max XP, which is on level 10. When agreeing to prestige you will unlock this stat boost, however it will reset your levels and XP.
One way to mitigate this, and also to just help you in general is the SP Lv. This is a permanent level up, and is a bonus on top of the levels you get from earning XP. This maxes out at 5, so with a max XP level of 10 as well, a student’s max level can reach Lv 15.
When you prestige you will keep all of your SP Levels, so if you have maxed it out already, choosing to prestige will only drop your student to level 5, instead of level 1.
You will notice there are 3 stars total. The other prestige levels have not been implemented just yet, but these will give further bonuses to your sub and passive skills.
Features:
Hide and skip button added after much request!
Main menu now has a cute little feature. More animations will be added in the future!
Bug fixes:
Fixed issue with topless mode not working in certain places
Fixed issue where previous momotalk messages would be fully overwritten
A few other little QOL improvements and fixes
I have continued to allow Hasumi’s crit damage skill to continue stacking, I believe I have stopped it from going insane and it should time out within 3 turns like it’s meant to
Content:
Includes Chinatsu’s next relationship event, and the ability to date her which leads to her first NSFW scene!
This will be how you unlock most NSFW scenes with students moving forward. First you have to go through enough relationship events until you can date the student. Once you are dating the student you can ask to go on a date every day, with this represented by the pink heart next to their momotalk profile picture.
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Some days the student will be busy and you will have to try to go on a date the next day. Every student will be different in how free they are. Chinatsu will normally be quite busy however since she is the only student you can date atm I have toned this down for now.
Once you build up your relationship with the student enough you can then unlock another scene, which usually will be when their NSFW scenes take place. How quickly you can unlock the scene will depend how much the student already likes you and from choices you make throughout your dates.
Over time I will probably expand this mechanic further but this is sort of the basic idea behind how I want dating to be like in the game.
Bug fixes:
I have adjusted momotalk for now so that if you close out or switch contacts mid-convo it will restart your current conversation with the student you were talking to. This is just to prevent softlocking your relationship with a student, at least until I can quash all the bugs with Momotalk.
Countless other little bug fixes. There will still be several bugs present with saving/loading and momotalk, at least until I can reproduce them on my end.
I have also added the option to pick your driver in the launcher, I’m hoping this should help fix any issues that some people were having with AMD cards.
Features:
Content for Abydos for their first day – includes taking down the Kata Kata helmet gang.
There is a lot more buffs introduced with the Abydos students’ new skills! Most of these are pretty self explanatory, however the one that is perhaps the most useful is the attack speed buff. Whenever Serika uses her EX Skill she gets an extra attack and reload action for a set amount of turns. This is represented by the red action arrow, as you are not allowed to move with these attack actions.
Shiroko also has a 20% chance to also get an attack speed buff any time she attacks thanks to her sub skill!
Bug fixes:
-Fixed issue with animations getting stuck
-Fixed issue with shield still being present even after time out
-Several other little bugfixes
How version numbers will be named from now on:
I have decided on how I want the updates represented in the version number from on, basically:
v.0.2.0.0
v.0.Start of new volume/event.Content update in volume.Bug fix/hotfix
So for the whole abydos volume it will just be v0.2 and then that will be iterated on until we reach the next volume.
Next content update will be v0.2.1.0
Hope that makes sense!
Features:
Added the other skills for the characters to the game! This should allow you to play more aggressively than normal which will be necessary in the upcoming Abydos levels. Haven’t updated the tutorial to explain these yet so here is my little explanation below!
AP/Normal skills:
Most of these are turn based, which is what the number represents. After this many turns, you can use their skill. AP Skills without a number are based on separate factors, such as Hasumi who can use hers after she kills an enemy. Each student has a different skill, you can find out what it does by hovering over it.
Sub skills:
These are somewhat more “passive”, which each skill being activated based on a certain condition, separate for each student. Yuuka’s allows her to heal when she takes cover. Hasumi gets a critical damage buff when she reloads. Suzumi doesn’t do anything at the moment but in the future will give an attack increase on any enemies that are stunned or have a similar debuff.
Originally this was going to be saved for the Abydos update but I wanted to fix some bugs and I already had this done so you get it early!
Bug fixes:
Hasumi’s titjob animation would crash – issue with export on v.0.1.3
Bunch of other little fixes.
Features:
Added an auto save feature, this will create a save before and after each combat mission
Bug fixes:
Have completely re-done the animation system, should be a lot less bug prone now.
Many other little fixes for bugs that were still present in the hot fix.
Hotfix update for v0.1.2. Fixes nearly all the bugs that were present.
Levels should play normally now.
Restarting now works as expected.
Skip combat works when you get to the schale office.
Performance:
Reduced many of the 3d textures. There shouldn’t be a noticeable visual difference here but keep in mind I will be continuing to adjust this over time. Should give a significant performance increase.
Have also changed the minigun mobs…minigun. Old one had a pretty high poly count. Currently a bit bare will add a bit more texturing and animation to this in the future.
Features:
Added a launcher where you can select your rendering method. Forward+ is default, Compatibility is for lower end hardware. Should make the game playable on more hardware.
Added an option in settings to skip combat. This is just until I have finished optimization and have implemented an optional 2d combat mode for low spec hardware.
Bug fixes:
Fixed issue where restarting would cause memory
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