Homelands [Ongoing] - Version: Demo v2
Developer:
MilkyNail
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Release Date: 14 April, 2026
Game Size: 97.88 MB
Censorship: Uncensored
Game Engine: Others
Current Game Version: Demo v2 (Ongoing)
Total Views: 197
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Game Informations
A 10 minute story about a life of a tiny settlement in the woods.
A demo of the future 18+ 2D furry platformer game. It’s demo, but it’s good!
P.S.: I want to add pretty animations and nice sex scenes, but they are way too expensive for me right now. I will continue the work anyway, but only you can help the game with this part.
How to install?
- Extract and run.
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 97.88 MB of free disk space (Recommended to have twice as much free disk space than this).
Homelands - Ongoing - Version Demo v2 Download Links
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What's New in Homelands Version - Demo v2?
– Better movement
– Improved camera
Hello, everyone! I decided to release a new public version, mostly because of awful movement of the main character and bad animations. I fixed them! Now I can focus on making levels and new enemies.
Welp, I want to give you a little description of the animation changes! Removed standing with fly animation. Now you can’t turn in the middle of melee attack, but system will turn mid-combo if the button is pressed. Melee attack may be started when you just finished another animation and LMB was already pressed. Removed visual stutter after melee attack. Main character takes a bigger step forward while attacking now. Removed stutter when running and changing directions. Taking off and landing happens 25% faster now and jumping mid run happens without taking off animation. Now landing triggers every time, properly. Melee attacks are 10% faster now and are not being interrupted while performing mid air. Increased running speed by 8%. Made dash more stable, now it doesn’t conflict with other animations. Dash distance was reduced by 15%. Dashing is no longer affected by gravity (useful for dashing on platforms).
Changed collision shape of main character, making it more suitable for a platformer. Added “coyote time” – ability to jump right after starting to fall off a ledge. Fixed execution of the lowest jumps and reduced difference between low and high jumps to 50%. Jumps feel much faster now.
Improved camera. Now you can look around by moving mouse to the edges of the screen. It also focuses on space mid characters when starting a dialog. And I fixed a tiny twitch when entering a new location.
I added a little tool for my own entertainment. A speech bubble that can appear above anything. For now, it only appears when you touch a world boundary.
Oh, Terri drew 5 new enemies! I will give them to an animator soon. They look promising, right? I’m frightened by the amount of work, but hyped as well.
The last two weeks were really busy, as you can see! But we are getting closer to the dream game~ [No more abandoned projects]
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