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Familiar Finders [Ongoing] - Version: 5c
(6 votes, average: 2.83 out of 5)
Developer:
Impy Consider supporting the dev if you like the game and want them to do what they love. Click on dev's link for more info.
Release Date: 14 March, 2025
Game Size: 70.74 MB
Censorship: Uncensored
Game Engine: Others
Current Game Version: 5c (Ongoing)
Total Views: 3.7K
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Warning! This game contains sexual content! Adults only!
Most erotic events in this game are of NTR or voyeuristic nature.
This game is still in development!
An energetic soldier and his beautiful nomad companion enter an enchanted wastelands in search of magical familiars for the army.
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How to install?
Extract and run.
System Requirements:
Dual Core Pentium or equivalent Processor.
Intel HD 2000 or equivalent Graphics.
70.74 MB of free disk space (Recommended to have twice as much free disk space than this).
Familiar Finders - Ongoing - Version 5c Download Links
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Walkthrough and Guide
Hints:
What's New in Familiar Finders Version - 5c?
New Additions
35 new event animations.
Lost Tapes Hunt game mode with pre-built puzzle maps and unlockable story pieces.
8 puzzle maps.
Tutorial map.
New gods with 3 divine powers.
5 anomalies, a new encounter type. (They appear in maps of level 4 or higher and have a negative effect when revealed.)
Support for custom map elements in random maps, and small custom sections in all random maps.
3 story events. (Clear Fluff Haven, Southern Coast, and Howling Grove to see them.)
3 familiars. (Zuzu now gives birth to different familiars.)
New expedition item “compact telescope” increases the level of the next adventure by 1.
Balance Changes
Changed skill scaling formula. (Fixed bug that didn’t take encounter levels into account properly.)
Map skill requirement bonus starts to scale at level 2.
Orni “Forbidden Bloom” cost reduced to 25 piety.
Wayvy “Cascade” now creates a solid river of impassible water tiles.
Identification scrolls are now given in pairs as quests rewards.
Raincoat Ghost Familiar now gives Necromancy instead of coins. (coins trait got moved to a new familiar).
Alchemy spell: “Vanishment Smog” now recovers 2 energy for each encounter removed. (big power boost, but this spell was a lot more situational than the other recovery options.)
Alchemy spell: “Synthetic Servant” now scouts 5 times at 70%.
Necromancy spell: “Awaken Vampire” now scouts at 90%.
Orni: “Twisted Growth” now costs 10. (I want to make Orni less focused on greedy hoarding for a final big payoff, using this ability to get a single tulip for a bit of reach will now be a perfectly valid play.)
Orni: “Forbidden Bloom” now gives 4 xp even if you have no tulips, and 4 more for every tulip. (I wanted this ability to have more general utility as more of a signature power than could get used 2 or more times in a run by clever players.)
Orni: “Dance of Spores” now costs 15 and creates an ally near a mushroom grove if only one is visible. (A more predictable way to control placement of allies while keeping the theme of scouting mushrooms intact and making it more strategic).
Cock: “Humility” cost reduced to 15, “Confession” increased to 25 and requires 1 fewer levels for the bonus bead, “Conditioning” reduced to 5. (Cock felt like he could use a rebalancing boost after the big scouting rework in the last update made Humility less desirable.)
Fluf: “Furry Friends” now creates bunnies on closest tiles instead of random tiles and converts remaining piety into energy. (Fluf was the only deity without a direct recovery skill, and this change offers big payoffs for devout followers while also making the effect less randomly punishing).
Piety cost for conversion reduced to 5 (I found myself almost never using this feature at the previous cost).
Treasure compass now increases the level of maps it is used on by 3.
Changed most quests rewards that gave treasure compasses to give pairs of compact telescopes instead.
Bug Fixes
Fixed bug where bump in the night could be cast on objects other than encounters
“Cannot Reach” warning no longer appears when targeting allied characters.
Fixed bug where Wayvy’s “cascade” moved the encounters in a random order.
Fixed bug where lust animation counter did not reset when a new map is loaded.
Fixed a bug where Vanishment Smog did not count the central tile for number of tiles hit.
Fixed a bug where identification scrolls did not get subtracted when identifying eggs.
Fixed bug where allies would spend actions even if you didn’t have enough energy to scout.
Fixed bugs in title screen where buttons could be pressed while hidden or invisible.
Other Changes
Added support for custom maps, wall tiles, and custom encounters.
Added support for scouting animations being available for different leaders.
Gallery now saves independently allowing unlocked event progress to remain after a restart.
Allies with no actions remaining will disappear on movement in addition to other actions now.
Allies will no longer move from inside of dark tiles.
Changed the way “plunder hand” animations are split between the characters. (Gallery shows there being more, but it’s the same amount distributed differently.)
Gallery and Lost Tapes buttons will now unlock after recruiting Zuzu.
Changed story event setup to allow them to appear in gallery.
Added code support for moving ranged allies.
Gods now unlock when you first worship them.
Prisms now show spell school and charge amount on mouse over.
Added gallery hint text for events with additional requirements.
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