Game Informations

You play the villain. Magical girls are real, your organisation has been losing to them for years, and you have brought a brainwashing device.

Enemies you knock down don’t die. They stay where they fell, unconscious. Hit one with the beam and she gets up fighting for you — in the middle of the same fight. Grunts, enemy reinforcements, officers and the magical girls guarding the district all work the same way, and everyone you break comes with you into the next fight. The game gets easier the more of it you win, because your squad is made out of the people who used to be in your way.